Author Topic: Hands Up Animation.  (Read 1020 times)

I am in the working on a personal mod for jail RP that allows the player to put up their hands with out sitting then holding crouch the only things I have left to finish are very major(because I suck a scripting).

1. What is the code for the animation for placing hands in the air. (%obj.setarmthread(crouch);   Will this work?)

2. How do I set a keybind so i have to hold the key to keep the action going.

should be something with the zombie servercmd

There isn't a default player animation which lets you do this. Attempting to pause or stop the fast-clicking animation partway through makes you hold one hand up (still looks cool), playing the crouch animation just makes you crouch to the floor not hold arms up. You'd probably have to hack the default player model in Shaper or whatever and make an entirely new DSQ animation for it.


If you play the armsreadyboth animation on two different threads, they'll play on top of eachother and your hands will probably be in the air.

It just seems to put them out in front of you like normal no matter how many threads I use.

Dont animations just move the grouping to the location said? This layering threads shouldn't work, right?

playing the crouch animation just makes you crouch to the floor not hold arms up
No, if you sit down and hold crouch, your hands go up.

No, if you sit down and hold crouch, your hands go up.
Thank you for reading the complete first post or just playing the game.
Hmm is there a way to make the player stand while doing the sit and crouch method?

Thank you for reading the complete first post or just playing the game.
Hmm is there a way to make the player stand while doing the sit and crouch method?
Hide the foot nodes and mount two fake foot models.

Dont animations just move the grouping to the location said? This layering threads shouldn't work, right?

There are two types of animation, blended and standard. Blended animations work by blending with other animations playing at the time so if the armsreadyboth animation was blended (which it apparently is not) then playing it twice on two threads would cause the arms to rotate 180 degrees upwards.

What Taboo is saying could work but would there be a way to do this so that the players stands at normal height and has hands up.