package KillHorseOnDeath
{
function AIConnection::onDeath(%client, %killerPlayer, %killer, %damageType, %unknownA)
{
if(%client.getobjectmount().getclassname() $= "AiPlayer")
{
%client.getobjectmount().kill();
}
parent::onDeath(%client, %player, %killer, %damageType, %unknownA);
}
};
activatePackage(KillHorseOnDeath);