Author Topic: Diggy's Metropolis Server  (Read 335682 times)

for a split second i thought nil stole my idea

and then i realized i gave you guys the idea in the first place
Yeah I credited you way back when we proposed the idea.

Assassin's listen up:
Jobs' you cannot assassinate:
Laborers
Civilians
Criminals, and every other criminal job.
Bounty hunters, and every other bounty job.
Jobs' you can assassinate:
Every job that requires a clean record: Police, lawyers, etc.
That's definitely a bug.

Switch back and forth from laborer to civilian every time a cop gets ready to jail you.
Your suggestion to fix it was preventing anyone who is wanted from changing jobs, right?  What if we just prevented them from becoming any of the free jobs or base jobs?  This way they'll be able to become a higher job if they want to, but they'd need the cash and exp first so it wouldn't be very common for someone to use job changing as an escape method.

Mystrox is tricking people into being wanted by telling them to ride his bike when they spawn and dont know better and get accused of grand theft auto.

his ID is 12397

That's definitely a bug.
One big bug.
It should go along with assassins and their knives.



One big bug.
It should go along with assassins and their knives.
Thing is, I'm not sure if it's in the witness check or assassinations, so it might take a while.


@Diggy
Currently, I want to do a few things but need your go ahead/the right files:
1) Decrease witness distance from 100 to 60, or even make it job-specific
2) Mess around with the rain command to switch out some weapons for tier+tact weapons
3) Fix ammo terminals (need terminal files)

Also, there's like 5 things I need to ask you about certain functions and cases in the common.cs
« Last Edit: December 28, 2010, 11:25:58 AM by Niliscro »

Truthfully, I think assassins can go without killing for a couple of days. That's just me.

Truthfully, I think assassins can go without killing for a couple of days. That's just me.
Well spoken, brother.

Thing is, I'm not sure if it's in the witness check or assassinations, so it might take a while.


@Diggy
Currently, I want to do a few things but need your go ahead/the right files:
1) Decrease witness distance from 100 to 60, or even make it job-specific
2) Mess around with the rain command to switch out some weapons for tier+tact weapons
3) Fix ammo terminals (need terminal files)

Also, there's like 5 things I need to ask you about certain functions and cases in the common.cs

Sounds good, I'll send you the files soon. My PC has been overheating a lot recently, i think it might have been my GPU. Either way, I removed both fans, and cleaned them and their heat sinks. Hopefully we don't have many problems in the future


For the love of god fix Assault/self defense so I can kill the guy shooting me legally.

How the hell does Sleven get 9mm ammo, while I cannot even MAKE it or buy it?


LeetZero keeps using rapid fire to kill with the baton and kill cops. This RP blows sometimes because admins don't do stuff about anything.

LeetZero keeps using rapid fire to kill with the baton and kill cops. This RP blows sometimes because admins don't do stuff about anything.
Especially about the tricks you pull, Mr.I've mastered the art of teleportation.

admins don't do stuff about anything.
==Mod==
-Add !wanted condition for changing jobs
-Find rapid fire fix for batons (Warground)
-Fix crossbow
-Decrease witness distance from 100 to 60, or even make it job-specific
+Bounty line...Assassins need their knives!!
-Mess around with the rain command to switch out some weapons for tier+tact weapons
-GUI: Color changes for lot types (line 521 in client.cs)

==Not sure how to do==
-Correct assassinations (see bugs file)
-Fix ammo terminals

==Completed==
+Fix other tier packages from not loading (check their server.cs)
+Disable pistols
+Post full description of new job system

==Pending==


-Make EXP a little more likely for pickpocketing, etc
   if(getRandom(0,20) == 1) to if(getRandom(0,14) == 1)

==In-game==
-Test assassinations on different jobs

You should see Diggy's to do list.  So don't even give us this stuff, because not only are Diggy and myself working on the mod and keeping the server at a moderate sanity level, but Swat's doing the same moderation on top of building the roads and miscellaneous terrain and buildings.

==Mod==
-Add !wanted condition for changing jobs
-Find rapid fire fix for batons (Warground)
-Fix crossbow
-Decrease witness distance from 100 to 60, or even make it job-specific
+Bounty line...Assassins need their knives!!
-Mess around with the rain command to switch out some weapons for tier+tact weapons
-GUI: Color changes for lot types (line 521 in client.cs)

==Not sure how to do==
-Correct assassinations (see bugs file)
-Fix ammo terminals

==Completed==
+Fix other tier packages from not loading (check their server.cs)
+Disable pistols
+Post full description of new job system

==Pending==


-Make EXP a little more likely for pickpocketing, etc
   if(getRandom(0,20) == 1) to if(getRandom(0,14) == 1)

==In-game==
-Test assassinations on different jobs

You should see Diggy's to do list.  So don't even give us this stuff, because not only are Diggy and myself working on the mod and keeping the server at a moderate sanity level, but Swat's doing the same moderation on top of building the roads and miscellaneous terrain and buildings.
Anything but dealing with rule breakers.

Anything but dealing with rule breakers.
Does the moderation part not cover that category, or are you just being a complete fool?