Author Topic: Diggy's Metropolis Server  (Read 336911 times)

The g-rope isn't really a theme-based thing, though.  It's pretty much for people to get around fast and scale buildings.  But the only jobs that spawn with it are top criminal jobs and the mercenary line, so it kind of already fits that criterion of villains/heroes.
I thought cops had it to, or did that change?

Thing is, there were rules about jailbaiting and what happened to you.  I usually cleared the victim's record so they could get their old job back and banned the culprit for a variant amount of time, depending on how often they did it.
The idea of fair trial is stupid.  Do you know how much of a pain in the ass that would be?  You couldn't trust players with a role as judge, so it would be up to admins, and we really don't have time for that.  However, we do have time to simply correct the damage after it has been done or prevent it with the rules, but fair trial takes too long.

Also, being a Vigilante technically is illegal.  Of course, it might be a good idea to require a dirty record for vigilante, but we had problems with the job's abilities that made it a bit imbalanced.  But if you think about it, if you're a vigilante/assassin who does their job, chances are you'll be wanted, even if you killed to help players out.

Take my assassin's guild, members were given high-value targets based on those targets' involvement in gangs, or on those targets' involvement with the law.  Carrot aside, my guild members would take out people who were known criminals, even if they weren't wanted at the time.  We would also rescue people who were being mugged or assaulted, even if the attacker wasn't wanted yet.  That's kind of the point of being a vigilante, to help citizens even if it technically isn't legal.  Thus the point of me making the guild, to reinforce that aspect of the role play.  For example, they don't just let law-abiding cops be batman, it's up to us vigilantes and assassins.
There's two types of fair trial, there's Court, and there's a more balanced system of crime. I'm talking about the second meaning. So If I was to steal an orange, I wouldn't be charged for the same amount of demerits you'd get for killing somebody. Although the metaphor was exaggerating, it's still true in this case. So if somebody accidentally harms another, he should be able to be forgiven, rather than being chased by police and pay ridiculous fines. This would not only allow a more friendly community, but would surprisingly drop the crime rate.

I thought cops had it to, or did that change?
Oh, well the top cop job has one, too, but that was to keep them from bitching.

--
In case you didn't notice, pickpocketing someone of their "oranges" gives you less demerits than killing someone.

Also, think about "accidental" in a realistic sense.  We don't have any non-lethal weapons.  If you "accidentally" shot someone with your AK-47, or if you "accidentally" sunk your axe in to your neighbor's skull, it doesn't really make as much sense as if you accidentally hit a misshapen pedestrian with your car.  So really, the only place we could improve that is by making it so cars can't hurt people, which wouldn't necessarily be a bad thing until cops start pretending to be Clark Kent and stopping a jeep full of fleeing criminals with their bare hands.

And it wouldn't really decrease crime rate because now we just have the same level as crime, but with more people passing it off as an "accident".  Jailbaiting and stuff is a different story, but that's why we have rules.  You really can't script the game mode to detect if something was an accident or not.  On top of this, every crime doesn't make you instantly wanted, excluding murder and possibly GTA.

What is this test sersver that is up right now?

What is this test sersver that is up right now?
Not sure, it's mainly the city layout with some of the builds Diggy wanted to bring back scattered into it.

is this castle/ temple thing with all the statues going to be like gunes?

Oh, well the top cop job has one, too, but that was to keep them from bitching.
In case you didn't notice, pickpocketing someone of their "oranges" gives you less demerits than killing someone.

Also, think about "accidental" in a realistic sense.  We don't have any non-lethal weapons.  If you "accidentally" shot someone with your AK-47, or if you "accidentally" sunk your axe in to your neighbor's skull, it doesn't really make as much sense as if you accidentally hit a misshapen pedestrian with your car.  So really, the only place we could improve that is by making it so cars can't hurt people, which wouldn't necessarily be a bad thing until cops start pretending to be Clark Kent and stopping a jeep full of fleeing criminals with their bare hands.

And it wouldn't really decrease crime rate because now we just have the same level as crime, but with more people passing it off as an "accident".  Jailbaiting and stuff is a different story, but that's why we have rules.  You really can't script the game mode to detect if something was an accident or not.  On top of this, every crime doesn't make you instantly wanted, excluding murder and possibly GTA.
For your first statement, I say this... "Although the metaphor was over exaggerating, it's still true." As I have already said before, if you read the whole paragraph.

Your respondent statements were correct, though. But you seem to take things to literal, and see the negatives in things a lot more than the positives. Passing something off as an "accident" is pretty useless if you meant to do the crime, you don't gain anything. So if we look at this game as a world where you can re-spawn, and everyone is easily pissed off, this "accident" crime system makes a lot more sense. Especially since people can just engulf pills and heal themselves. Tell me, what's that in the real world?
Drug abuse. <3

What is this test sersver that is up right now?

It hasn't been up currently. I think Diggy is moving or something. Anyways, the overall progress of the server is around 90%.

Diggy has some sort of test server up atm >:O

is this castle/ temple thing with all the statues going to be like gunes?
Is was formerly a obstacle course/dungeon puzzle that you could do to win a prize, but I'm not sure how he's going to implement it this time around because it's not all there.

For your first statement, I say this... "Although the metaphor was over exaggerating, it's still true." As I have already said before, if you read the whole paragraph.

Your respondent statements were correct, though. But you seem to take things to literal, and see the negatives in things a lot more than the positives. Passing something off as an "accident" is pretty useless if you meant to do the crime, you don't gain anything. So if we look at this game as a world where you can re-spawn, and everyone is easily pissed off, this "accident" crime system makes a lot more sense. Especially since people can just engulf pills and heal themselves. Tell me, what's that in the real world?
Drug abuse. <3
It would still be pretty useless in the end.  Like I said, people would still be shooting up civilians with a deagle, but this time they'd just call each shot a misfire. 

From a pure role-playing perspective, accidents would be ok to implement, because people who committed crimes would want to be seen as outlaws, and so people who accidentally shot their friend in the face with a crossbow wouldn't want to be labeled as wanted criminals.  However, no one really role plays that much in the server; they usually just get pissed off and then go buy a gun and shoot people until they run out of ammo or money.

One thing I always think of when the suggestion for exceptions of accidental crimes comes up is the cops who just completely forget everyone over no matter what that person did.  You, being a pretty frequent user, should know about the people who beg and beg a cop to stop trying to arrest them because they're wanted by some type of accidental crime, and even if a friend is vouching for them, the cop still goes to arrest them.  Usually they end up arrested unless they run away, decide to kill the cop (which forgets them even more), or if someone else decides to interfere and distract the cop by killing him or something.  Or if I get involved, but I usually don't unless it violates the jailbaiting rule. 

So what I'm really trying to say here, and probably didn't communicate very well with the whole vigilante thing a few posts back, is that it's entirely up to the players to make sure the justice system is 100% fair.  Diggy can only do so much in the script, and admins are only online for so long.

Sorry if i'm late with you guys, but the grapple rope isn't just for crimes and running from cops, I don't want to walk 5 minutes to get money and 5 minutes to find a ammo place, and I use the grapple rope for fun when no one's around to kill Roleplay with.

I use the grapple rope to challenge myself to get from new trenton to wellsk, and on that note, please, PLEASE make more landsccapes, on the old old metro, I could go hide in mountains, secret metro ways, secret caves, parks, abandonned out of the way factories and a stuff load of other cool places, I went there to ``socialise`` on the chat when I was wanted homeless!

Also, someone make a medium lot park, or half large and sell it to me please.

-Cauliflower

P.S. Nil's O.D. guild  PREVAIL
« Last Edit: November 25, 2010, 07:25:39 AM by nacholu28 »

so, it seems like the server will be up and running again soon, I'm excited.

Well, I know Diggy is moving/helping someone else move, so I wouldn't be looking for the dedicated server too soon.

Spikeman was baiting by hiding behind trees and caused a laborer to get jailed.

Well, I know Diggy is moving/helping someone else move, so I wouldn't be looking for the dedicated server too soon.
when I talked to him the other day, I believe, he said he was moved in to his new place.
Spikeman was baiting by hiding behind trees and caused a laborer to get jailed.
nobody cares about rules right now, It's not the real server.
« Last Edit: November 25, 2010, 04:02:27 PM by Littledude »