Author Topic: Making a Timer  (Read 4031 times)

How do you make a timer using events i need a 10 minute timer that beeps when time is up i need it for my survival zombie server.
« Last Edit: September 15, 2009, 06:27:04 PM by Ninjaboy »

That would be very easy to do.. 10 mins? Would you like a visible countdown, or a variable countdown?

That would be very easy to do.. 10 mins? Would you like a visible countdown, or a variable countdown?
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I believe this should go in help.

I believe this should go in help.
too late now orthone is getting me the events.

too late now orthone is getting me the events.
So? Doesn't mean it can't be moved.

Sorry, I had the page all set up and I forgot to post it.. Will you be using V4 variables or V5 variables?


Of course you use relays.. I don't think there IS a way without them.. xD

Help is for game issues and general malfunctions. This is discussion about Blockland features.

Since the event delays have a max of 30 seconds I suspect you'll want to make a print-count based clock instead.

here's a clock i made, look at the events
(i think it's the right one)

Help is for game issues and general malfunctions. This is discussion about Blockland features.

Since the event delays have a max of 30 seconds I suspect you'll want to make a print-count based clock instead.

Ya i need it print count. i am trying your load phflack too.

Events get!

On the timer itself do the following:
Wrench the far right number:
OnActivate-->Self-->FireRelay
OnRelay-->Self-->FireRelay (Delay: 1000)
OnRelay-->Self-->IncrementPrintCount [1]
OnPrintCountOverFlow--><NAMED BRICK (Second digit)>-->IncrememntPrintCount [1]

On the second digit
OnPrintCountOverFlow--><NAMED BRICK (Third digit)-->IncrememntPrintCount [1]

Third digit
OnPrintCountOverFlow--><NAMED BRICK (Fourth digit)-->IncrementPrintCount [1]

That SHOULD work. If not, tell me

Events get!

On the timer itself do the following:
Wrench the far right number:
OnActivate-->Self-->FireRelay
OnRelay-->Self-->FireRelay (Delay: 1000)
OnRelay-->Self-->IncrementPrintCount [1]
OnPrintCountOverFlow--><NAMED BRICK (Second digit)>-->IncrememntPrintCount [1]

On the second digit
OnPrintCountOverFlow--><NAMED BRICK (Third digit)-->IncrememntPrintCount [1]

Third digit
OnPrintCountOverFlow--><NAMED BRICK (Fourth digit)-->IncrementPrintCount [1]

That SHOULD work. If not, tell me

Thanks