Author Topic: Could someone make a Wings3D tut?  (Read 798 times)

I've played around with it, figured out how to color and all and have made some pretty cool stuff, but I need to know how to add mountPoints and muzzlePoints and/or import it to blender. It would be much appreciated.


I've played around with it, figured out how to color and all and have made some pretty cool stuff, but I need to know how to add mountPoints and muzzlePoints and/or import it to blender. It would be much appreciated.

im not 2 good at this
but i know how to add them
if its blender you press "spacebar" then go to "add" then "armature" you go into edit mode and pres "n" and name the to points armature and bone to mountPoint were the hand goes and and muzzlePoint for were the projectile comes from.

im not 2 good at this
but i know how to add them
if its blender you press "spacebar" then go to "add" then "armature" you go into edit mode and pres "n" and name the to points armature and bone to mountPoint were the hand goes and and muzzlePoint for were the projectile comes from.
Way to read.


your useing ms3d? then i cant help
Wings3D I just want to know how to import to blender from it


I'm pretty sure what you do is export to .3ds. Open blender and import the .3ds and add the muzzle points.

I'm pretty sure what you do is export to .3ds. Open blender and import the .3ds and add the muzzle points.
Link to the importer?

Link to the importer?
Export as wavefront obj and import that...
and for .3ds and wavefront obj, theres no links, included in both programs.
« Last Edit: September 20, 2009, 09:56:10 PM by dumdum566 »