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it didnt work anyway. well it had a few problems but you could use itwhat did i spell wrong?
//projectileAddDamageType("MxLightsaberBlue", '<ci_MxLightsaberBlue> %1', '%2 <ci_MxLightsaberBlue> %1',1,1);datablock ProjectileData(MxLightsaberBlueProjectile){ //projectileShapeName = "~/data/shapes/arrow.dts"; directDamage = 45; directDamageType = $DamageType::MxLightsaberBlue;-snip-//function MxLightsaberBlue::onUse(%this,%user)//{// //if the image is mounted already, unmount it// //if it isnt, mount it//// %mountPoint = %this.image.mountPoint;// %mountedImage = %user.getMountedImage(%mountPoint); // // if(%mountedImage)// {// //echo(%mountedImage);// if(%mountedImage == %this.image.getId())// {// //our image is already mounted so unmount it// %user.unMountImage(%mountPoint);// }// else// {// //something else is there so mount our image// %user.mountimage(%this.image, %mountPoint);// }// }// else// {// //nothing there so mount // %user.mountimage(%this.image, %mountPoint);// }//}-snip- //messageAll( 'MsgClient', 'sword prefiBlue!!!'); //Parent::onFire(%this, %obj, %slot);-snip- //messageAll( 'MsgClient', 'stopfire');
Good thing I was fast enough to get the Maul one. :D
very lego-ish :D
I am going to try to make it so it uses the skis paint can color change script :DIf its alright with makanix, I will give it to him for V2 Lightsaber, If it works.
I held the RL Lego one up to the screen and it's perfectly proportioned.
Except it dosn't glow =D
I don't care. Good luck!