Author Topic: Blockland crashes when spawning my selfmade vehicle  (Read 2425 times)

Code: [Select]
shapeFile = "./escape pod with emptys.dts"; Ok..


Anyways, here is a little check off list.


-Does the vehicle have a collision box with a LOD of -1?
-Is the collision box under 100 polys? (Basically, it can't be detailed")
-Am i renaming things correctly?

-Does the vehicle have a collision box with a LOD of -1?
-Is the collision box under 100 polys? (Basically, it can't be detailed")
-Am i renaming things correctly?
I use blender, not milkshape
Do I have to do it in Blender too and if yes, how to do that?


Max damage 9999999 ooooh...

NO COMMENT NOT SURE WHAT'S WRONG, JUST FASCINATED!

I use blender, not milkshape
Do I have to do it in Blender too and if yes, how to do that?
Yes, I'm pretty sure you have to set LODs in blender.
lol

Yes, I'm pretty sure you have to set LODs in blender.
lol
How to set the LODs in blender?
Do you have any Idea?



No one uses google search anymore. :(

http://www.garagegames.com/community/forums/viewthread/73959
I just parented the Col0 to Col, so it shouldn't have appear, because it's not parented to Detail32

Is the collision mesh convex not concave, 99% sure that's your problem.

Is the collision mesh convex not concave, 99% sure that's your problem.
? How to make it so it's convex?

Is the collision mesh convex not concave, 99% sure that's your problem.
Oh yeah, crap. I didn't think that could be a problem.
In which case, here is a simple explanation of the differences between convex and concave polygons.



You want it convex.

My collision mesh is just a box, that's how it should be, right?

Yes, sure.

As long as that box isn't concave.

Yes, sure.
As long as that box isn't concave.
It isn't but blockland keeps crashing D: