Essentially save a base .ms3d with no animations then make one animation at a time, saving each of them as seperate .ms3d files. To start setting up Transform animations (joint rotations/movements), the first thing you do is you is you bring all your joints to the starting position you want and you hit Ctrl+K (Set Keyframe). Then you move the small animation key down at the bottom up to whichever point you want to set the next keyframe, then you move the joints around and you hit Ctrl+K again.
Sweet thanks.
Edit: Still giving that error though when I try on a dedicated.
Message box:Title: DISCONNECT
Body:
(Load sequence base/data/shapes/player/m_test.dsq test failed for base/data/shapes/player/m.dts)
Console: Sequence import failed: sequence node "RHook detail100" not found in base shape.
Connection error: Load sequence base/data/shapes/player/m_test.dsq test failed for base/data/shapes/player/m.dts.
Issuing Disconnect packet.
Trying localclientconnection.player.
playThread(2,test); on a non-dedicated doesn't do anything.
Edit2: Here is how I'm exporting it.
Yes, I'm only using frames 1 and 2. Frame 1 has no changes, is set as a keyframe. Frame 2 is just different arm rotations, set as a keyframe.