Author Topic: v13 released  (Read 32438 times)

Wasn't spark fountain a default emitter? I can't find it anymore, and I don't see it on the changelog.

There was a variant of that that looked like sparks bouncing out of a broken electronic object, and I would like it for a build I'm doing.
« Last Edit: October 03, 2009, 03:58:13 PM by Regulith »


%1 now works in client->chatMessage event
i suggested that :D

%1 now works in client->chatMessage event
what does that do?

what does that do?
It displays the client's name, just like in the welcome message.

It means that if your message is say "%1 I've been waiting!" It would appear as "(Your name here) I've been waiting!"/

Did you forget that "/getid" shows distance now too?

Can someone tell me where spark emitters went? I'm sure that was a default add-on and I don't see its removal in the changelog. :(

i suggested that :D
And I needed it :D
Now I can make hilarious free admin buttons  :cookieMonster:

Badspot

  • Administrator
Is player::setinvinciblemode gone?
Yes.

Also, mounting a vehicle with a bot with 0 mount points in the drivers seat can put you in the hands of the bot.
Not sure I follow you there.  



Oh snap, it seems that the ATI graphics card glitch still exists, i went on Badspot's Block Party, and i was getting all over the place, then it nearly crashed my computer, he fixed it a bit though, i can load up a Bloko-Sequencer Slezak made back in v9 and not have any stretchy-ness of laggy death
Yeah, it's fixed for static bricks but still happens for dynamic bricks. But I actually just found out what the problem is so we're going to try some fixes soon.



The only thing I have against flood protection is that it prevents you from repeating yourself after large periods of time. If you want to say "lol" and then five minutes later say "lol" again, you get flood protection.
Pretty sure that's fixed.



Wasn't spark fountain a default emitter? I can't find it anymore, and I don't see it on the changelog.

There was a variant of that that looked like sparks bouncing out of a broken electronic object, and I would like it for a build I'm doing.
Not a default emitter.  The only spark-like thing is the radio wave explosion.  

Quote
Yeah, it's fixed for static bricks but still happens for dynamic bricks. But I actually just found out what the problem is so we're going to try some fixes soon.
Nice, good work.

Yes.
Not sure I follow you there.  


Yeah, it's fixed for static bricks but still happens for dynamic bricks. But I actually just found out what the problem is so we're going to try some fixes soon.


Pretty sure that's fixed.


Not a default emitter.  The only spark-like thing is the radio wave explosion.  


Is it possible to make lights so they shine on bricks only and not outside them?

Is it possible to make lights so they shine on bricks only and not outside them?
I think that would make bricks lag a lot more, I'm probably wrong, though.

Badspot

  • Administrator
Is it possible to make lights so they shine on bricks only and not outside them?

You mean is it possible to rewrite the entire lighting engine to allow for an unlimited number of projected shadow volumes, a revolutionary lighting engine that puts all previous attempts at rendering to shame?  Yes, I guess that is technically possible.  Don't hold your breath.  

You mean is it possible to rewrite the entire lighting engine to allow for an unlimited number of projected shadow volumes, a revolutionary lighting engine that puts all previous attempts at rendering to shame?  Yes, I guess that is technically possible.  Don't hold your breath.  
Oh well..
I'll hold my breath, I can hold it SUPER long!!

For some reason when my name is -Mike- when the server list is sorted alphabetically it's with the D's, this can be inconvenient when im trying to find my server and it wasnt like this in v12 :/