Author Topic: v13 released  (Read 32534 times)

Badspot

  • Administrator
For some reason when my name is -Mike- when the server list is sorted alphabetically it's with the D's, this can be inconvenient when im trying to find my server and it wasnt like this in v12 :/

It's because your name starts with a dash.  A side effect of some fixes to getSafeVariableName.

You mean is it possible to rewrite the entire lighting engine to allow for an unlimited number of projected shadow volumes, a revolutionary lighting engine that puts all previous attempts at rendering to shame?  Yes, I guess that is technically possible.  Don't hold your breath.  
You're a genius, you can do it.
 :cookieMonster:

Well, you probably good (Though maybe I'm just over-glorifying you here), but even if you could, it'd probably kill nearly everyone's computers.

For some reason when my name is -Mike- when the server list is sorted alphabetically it's with the D's, this can be inconvenient when im trying to find my server and it wasnt like this in v12 :/

Just take off the dashes, idiot.  They don't make your name any cooler.  In fact, I'd say it has quite the reverse effect.

It's because your name starts with a dash.  A side effect of some fixes to getSafeVariableName.

Perhaps you could make a version of that function just for the server list.  One that bases the order on the first letter or number in the name, rather than the symbols before it, might be nice.  It might decrease the number of idiots putting stupid symbols in their names to show up first on the (alphabetical) server list.

One that bases the order on the first letter or number in the name,
I thought it always did

I thought it always did

I'm not sure.  I just know that it makes more sense for "-Mike-'s Server" to show up in the M section of the list rather than the D section.  Even though this game is sold all over the world, I still think Badspot is being pretty generous allowing the crazy symbols some of these people put in their names.
« Last Edit: October 03, 2009, 09:06:28 PM by Trader »

OH! The list says SOME cases, not it was completely fixed, alright, yeah, i should've read it better ._.

Have you tried disabling vertex buffer objects?  There's a checkbox for that in options now.  Disable it BEFORE you join a server.

Badspot

  • Administrator
Have you tried disabling vertex buffer objects?  There's a checkbox for that in options now.  Disable it BEFORE you join a server.

That probably won't help.  The issue here is with the dynamic brick renderer which does not use VBOs. 

Not a default emitter.  The only spark-like thing is the radio wave explosion.  

Thank you, I just investigated and I found what I was looking for in the Particle_CasualBuild add-on.

That probably won't help.  The issue here is with the dynamic brick renderer which does not use VBOs. 

What do you mean, static / dynamic brick renderer?  Which bricks / types fall under static versus dynamic?

So, Trader releasing his bricks yet?

Can someone tell me where spark emitters went? I'm sure that was a default add-on and I don't see its removal in the changelog. :(
Ephialtes' Firework fountain emitters as an Add-On are the closest things I can think of.

It means that if your message is say "%1 I've been waiting!" It would appear as "(Your name here) I've been waiting!"/
Awesome.

Thank you, I just investigated and I found what I was looking for in the Particle_CasualBuild add-on.

There is the Rocket Launcher Spark, it's default.

Badspot

  • Administrator
What do you mean, static / dynamic brick renderer?  Which bricks / types fall under static versus dynamic?
Dynamic: Transparent bricks; bricks with the pearl, chrome, swirl, blink, water, or undulo effects applied; fake dead bricks
Static: Opaque, non-moving bricks.

The dynamic bricks need to be updated (in the case of effects) or sorted (in the case of transparent bricks) every frame so it is pointless to put them into a VBO.  

Particle effects render underneath transparent static shapes, regardless of their actual distance to you. If you stand in front of an unbroken window in the Bedroom and jet, the jet effects will appear darkened as if you were behind it.
« Last Edit: October 04, 2009, 04:15:48 AM by Space Guy »

Torque z-sorting has always been horrendous I think.