Author Topic: ► V13 Bugs  (Read 34180 times)

Sometimes, when I join a server, it only loads 2/3 to 3/4 of the bricks. So, I end up walking into invisible stuff. Also, ghosting stops and I can see the players normally.

There's a vertical camera tilt option which is used in the top-down player etc
There is?

but not a horizontal one, which might help for some viewpoints.
I would like this

Adding maxYawSpeed to player types and vehicles instead of just bots auto turning might work for this.
That would be neat as well, it would make the Rowboat turn more realistically, so yeah :D

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This is not a suggestion thread. 

As far as I can tell, the respawn event doesn't work, it just gives me a syntax error, whenever I call the event.

I used

onbottouch->namedbrick->firerelay
and on the relayed brick

onrelay->self->respawn

it just gives me a syntax error and doesn't do anything I'll attach the save that I am having problems with, it opens in bedroom.

Shoot the top of the tank with a trainquillizer, then get on the tank and drive away.  There should be the cannon sitting there by the spawn brick, you can get in it and drive it.

Problem.
I stoped makeing a server and clicked cansal when it was loading,A minate later,I spawned in the map i choose.
BUT I COULDNT PLACE ANY BRICKS.
I could hold tools tought...

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  • Administrator
As far as I can tell, the respawn event doesn't work, it just gives me a syntax error, whenever I call the event.

I used

onbottouch->namedbrick->firerelay
and on the relayed brick

onrelay->self->respawn

it just gives me a syntax error and doesn't do anything I'll attach the save that I am having problems with, it opens in bedroom.

The brick->respawn event respawns a brick after it has been blown up or fake killed.  onTouch->respawn makes no sense because if you can touch it then it isn't fake killed so you can't respawn it. 

I cannot figure out wtf you're doing in that save.  You have like nine million events and it looks like all you're trying to do is have a zombie smash through a wall.  Just fakekill the wall, throw the zombie and you're done. 


I'm sorry, I should've explained better, I'm trying to make the zombie slowly break through the wall over time, and make the wall reparable. 

the zombie touches the flat brick in front of the plate, which then disappears for however long I set it to, and the first brick at the bottom of the stack disappears and activates the event that will trigger the next brick the next time the zombie touches the flat brick (after it reappears) which then loops through the rest of the wall.

then, when you kill the zombie or w/e, I want whoever is defending the fort to be able to repair the wall, this is where I am having a problem.  when I click the repair brick to repair the wall, via respawn, It gives me a syntax error in my console and doesn't do anything.  same when I try to make the wall respawn the repair brick when it is destroyed.  The repair bricks are the bricks at the side of the wall.

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How about you make a build where I push a button and the error happens. 

Ok, here you go

opens in bedroom.

Ok, here you go

opens in bedroom.

The respawn output event only respawns it from being fakeKilled. To have it reappear after a disappear(-1), just use a disappear(0).

Is it supposed to give syntax errors if you don't do that?

You fixed the moonwalk glitch?

Someone in my server reported getting that "crouched moving" animation while the rest of us could see him standing up normally.

Shoot the top of the tank with a trainquillizer, then get on the tank and drive away.  There should be the cannon sitting there by the spawn brick, you can get in it and drive it.
Add-on bugs don't belong here. Post it in the tranquilizer topic.