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Author Topic: -  (Read 589843 times)



4211th post!
Warning - while you were typing 3 new replies have been posted. You may wish to review your post.
4211th post!
4214th post!


I'm afraid to click that link.


It's just a Ba-dum-CRASH

« Last Edit: March 27, 2018, 08:45:24 PM by Krystal »

Oh... oh THAT'S what a rimshot is...? Oh man, I was off...
I probably thought the same thing you did.

Hey guys.
I'm making a a sound pack.
If I submit it, do I have to post it in the Music subforum, or the Add-ons?
They're not .oggs, they're .wavs, so it would be event-played sounds.


Oh, never mind. I'll just submit it to RtB.
« Last Edit: July 02, 2010, 01:20:02 AM by TheChaosCarrier »

« Last Edit: March 27, 2018, 08:45:20 PM by Krystal »

Quote from: RtB
Your file is missing the necessary files to run correctly. Please review requirements for submitting to the Sounds section.
brother what.

Where the forget are they?


Wait, they don't even show up in BL.
fuuck
What am I missing? D:

I have all the sound files, description.txt, and namecheck.txt.
Still wont work.
« Last Edit: July 02, 2010, 01:53:17 AM by TheChaosCarrier »

Lol, you need a server.cs


Code: [Select]
datablock AudioProfile(SoundName)
{
filename = "./Location.wav";
description = AudioClosest3d;
preload = false;
};
Also, you don't need the namecheck.

Lol, you need a server.cs


Code: [Select]
datablock AudioProfile(SoundName)
{
filename = "./Location.wav";
description = AudioClosest3d;
preload = false;
};
Also, you don't need the namecheck.
I looked at the server.cs in the BAN Sounds.

Do I also need all this gibberish?
Code: [Select]
datablock AudioProfile(Sound2 : Sound1)
{
filename = "./Sound2.wav";
};

I looked at the server.cs in the BAN Sounds.

Do I also need all this gibberish?
Code: [Select]
datablock AudioProfile(Sound2 : Sound1)
{
filename = "./Sound2.wav";
};

Dunno, I wouldn't think so.
Edit: If you're still having troubles, send it over to me.