Author Topic: Game doesnt save bricks that you havent rendered.  (Read 1298 times)

Why doesn't it save all the bricks, only the ones you have seen? I think that's pretty lame. Ace lost a part of hes new RP, Arceos 2 because the bricks weren't rendered. Why doesn't the game save all the bricks if it knows they are there. If has to know where they are to render them, doesn't it?

Badspot, you should really look at that. They is probably a reason why it can't do that.

The reason it doesn't save bricks is so that people who have stuffty graphics cards can play this game.
This is the reason why people space out parts of their builds so that they can be rendered later and played
more smoothly for people with stuffty graphics.

I thought it only did that in another server.

If that's what you're talking about, you should read the warning it gives when you save in another server.

It says it's the way the game's netcode works.

ah, i found this bug and forgot to mention. good thing you brought it up.

How do you save bricks that you don't know are there to a file?


Has anyone really been far as decided to use even go want to do more like?

Has anyone really been far as decided to use even go want to do more like?
I have.

The reason it doesn't save bricks is so that people who have stuffty graphics cards can play this game.
This is the reason why people space out parts of their builds so that they can be rendered later and played
more smoothly for people with stuffty graphics.
Wrong.


The game quite simply doesn't save bricks that the client hasn't loaded.  That is what "seen" really means.  The client doesn't download all the bricks again when saving, as that would be a waste of bandwidth and time, it simply saved the bricks the client has previously loaded. (wrench events and ownership however are downloaded at the time of saving)

The problem here is that when you're hosting your own server, it still uses a client way of saving.  Basically when you're hosting a server on that game window, it should save server side instead of client side.

How do you save bricks that you don't know are there to a file?

This. It's not going to pelt your client with the information for every single brick on the server - it'd be less efficient that way. Only the ones you need to know about, as in the ones you've had to render.

/viewallbricks command pl0x

Also lare, do you have a recent save of Ace's Arceos 2?

RTB3 has a "saveBricks" command for dedicated servers which will save all bricks. Just put saveBricks(); into the dedicated console and it'll give you a usage example.

Osht, I use renders in events all the time.

Wrong render Meekl.




Anyway, I don't know why people space out their RPGs. Does you're 8 year old computer lag in my server? Too damn bad. Get with the times.