Author Topic: Post your events  (Read 1656 times)

Post them dudes.
you have to have the events gui plus

they are located in blockland/config/client/event saves

here is my lifebar event. use it on a brick and when you hit it, its life goes down

On activate player kill.

OnActivate > Self > ifAdmin
OnVariableFalse > Self > ifAdmin
OnVariableFalse > Player > Instant Respawn.

 :cookieMonster:
« Last Edit: October 08, 2009, 09:42:58 PM by Saxophone »

those events are stupid :P

those events are stupid :P
So? It's a trap!

I should edit it. I made a mistake.

So? It's a trap!

I should edit it. I made a mistake.
i was just saying its so simple

Lifebar event? What does it do, I don't understand

i was just saying its so simple
Itz not simle. It taks me a minut tu do1

OnActivate > Self > ifAdmin
OnVariableFalse > Self > ifAdmin
OnVariableFalse > Player > Instant Respawn.

 :cookieMonster:
/cancelevents


Made a HP type thing in like five seconds, you need VCE for them to work.

Here's my longer lifebar. :cookieMonster:

Code: [Select]
# Event Saver v0.1 - 01/01/00 00:00:00
X 0ms onVariableTrue Client BottomPrint <color:000C00>| 5
X 0ms onVariableTrue Client BottomPrint <color:001800>|| 5
X 0ms onVariableTrue Client BottomPrint <color:002400>||| 5
X 0ms onVariableTrue Client BottomPrint <color:003000>|||| 5
X 0ms onVariableTrue Client BottomPrint <color:003C00>||||| 5
X 0ms onVariableTrue Client BottomPrint <color:004800>|||||| 5
X 0ms onVariableTrue Client BottomPrint <color:005400>||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:006000>|||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:006C00>||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:007800>|||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:008400>||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:009000>|||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:009C00>||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00A800>|||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00B400>||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00C000>|||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00CC00>||||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00D800>|||||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00E400>||||||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00F000>|||||||||||||||||||| 5
X 0ms onActivate Self fireRelay
X 33ms onRelay Self fireRelay
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 0 0
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 5 1
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 10 2
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 15 3
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 20 4
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 25 5
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 30 6
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 35 7
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 40 8
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 45 9
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 50 10
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 55 11
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 60 12
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 65 13
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 70 14
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 75 15
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 80 16
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 85 17
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 90 18
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 95 19

Oh, and I wrote it out by hand, so I don't know if it doesn't work.
Note to all: any kind of event loop only works for one person at a time.


-snip-
I tried something like that before, it didn't seem to work after brief testing.

I think I did something wrong.

Code: [Select]
# Event Saver v0.1 - 01/01/00 00:00:00
X 0ms onVariableTrue Client BottomPrint <color:000C00>| 5
X 0ms onVariableTrue Client BottomPrint <color:001800>|| 5
X 0ms onVariableTrue Client BottomPrint <color:002400>||| 5
X 0ms onVariableTrue Client BottomPrint <color:003000>|||| 5
X 0ms onVariableTrue Client BottomPrint <color:003C00>||||| 5
X 0ms onVariableTrue Client BottomPrint <color:004800>|||||| 5
X 0ms onVariableTrue Client BottomPrint <color:005400>||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:006000>|||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:006C00>||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:007800>|||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:008400>||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:009000>|||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:009C00>||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00A800>|||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00B400>||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00C000>|||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00CC00>||||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00D800>|||||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00E400>||||||||||||||||||| 5
X 0ms onVariableTrue Client BottomPrint <color:00F000>|||||||||||||||||||| 5
X 0ms onActivate Self fireRelay
X 33ms onRelay Self fireRelay
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 0 0 0
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 5 1 1
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 10 2 2
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 15 3 3
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 20 4 4
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 25 5 5
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 30 6 6
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 35 7 7
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 40 8 8
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 45 9 9
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 50 10 10
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 55 11 11
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 60 12 12
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 65 13 13
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 70 14 14
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 75 15 15
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 80 16 16
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 85 17 17
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 90 18 18
X 33ms onRelay Self VCE_ifValue <var:player:health> >= 95 19 19



I forgot that ifVariable stuff doesn't work like set/toggle event enabled. Instead of just triggering all the events with the numbers, it does a range between the two numbers.