package Rewards
{
function GameConnection::OnDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x)
{
messageClient(%this.client,'',"Hai victim!");
Parent::OnDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x);
}
};
activatepackage(Rewards);
It's being a hoe. Help?