package A{ function FXDTSBrick::onPlant(%this) { %this.setItem(Item); parent::OnPlant(%this); }};Activatepackage(A);
package A{ function fxDTSBrick::onPlant(%this) { if(%this.datablock $= "brick16xCubeData") %this.setItem(Item); parent::OnPlant(%this); }};activatePackage(A);
package RocketLauncherSpawn{ function FXDTSBrick::onPlant(%this) { Parent::onPlant(%this); if(%this.fxDTSBrickData $= "brickRocketLauncherSpawnData") { %this.setItem(RocketLauncherItem); } }};activatePackage("RocketLauncherSpawn");datablock fxDTSBrickData (brickRocketLauncherSpawnData){ brickFile = "./2x2.blb"; category = "ItemSpawns"; subCategory = "Rockets"; uiName = "RocketL."; iconName = "";};
function serverCmdTest(%client){if(%client.player.datablock $= "playerStandardArmor"){messageAll('',"\c2True");}else{messageAll('',"\c0False");}}
Either use %obj.getDatablock() or %obj.dataBlock (case-sensitive).
That's seriously case-sensitive?
%obj.getDatablock()