Author Topic: ZAPT (Zombies Are People Too) Preview  (Read 5892 times)



This a preview of the ZAPT mod currently in development by Iban.
Video
Best watched in high quality.
This mod will be released on October 31, 2009.
Quote from: Iban
The preview was takien a bit earlier than it should have. A lot of the features, especially game mechanics, were missing in this. What you saw was only the basics of the Zombie's field responsive AI.

Even then, some people have pointed out that "Rotondo's Zombies Crouch and Jump, too." This is true, but Rotondo's algorithms for deciding when a zombie should "crouch" or "jump" is based on height. Meaning, if you're above the zombie, it jumps. If you're below the zombie, it crouches. This is highly ineffective and doing something like jumping will cause the AI to jump along with you. I cant even imagine a scenario in which crawling if someone was below you would be effective.

These bots consider much more than height. They do raycasts at two points of their body to a forward vector to decide more precisely to jump, crawl, attack, or smash. Jumping and crawling are good for small obstructions (like fences), attacking is an alternative to collision damage (which Rotondo's bots use), and the smash can be used to break down small walls.

In the movie, I do a smash on a door to get to the default bot on the other side. In game, player zombies can also use this smash to get to people in fortifications. The bots will also use it (sparingly) to get past things if they know for a fact that a human is present on the other side.

Be aware that this is the third day that this mod has been under construction. Progress has been swift and amazing, but there is still a lot to be done and a lot of time to do it before Halloween rolls around and you guys get to actually experience the full blast of what's planned.

P.S. Director AI
« Last Edit: October 21, 2009, 06:44:21 PM by Xerces »

ooo, looks cool, finally some smart zombies

I cant wait for it to come out

Looks OK, The inteligence looks like the best feature of it as far as I can tell. And dumb zombies never bothered me lol

These look cool. And the song in the video is funny.

Seems like it is going to use raycasting schedules?
AMIRITE?
Also, the zombies in Rot's zombie mod are smart enough for me...
They crawl and jump too..
And i don't feel like switching between different zombie gamemodes.

Why don't we all exchange our zombie stuff with eachother to make it one... *Sighs*

Seems like it is going to use raycasting schedules?
AMIRITE?
Also, the zombies in Rot's zombie mod are smart enough for me...
They crawl and jump too..
And i don't feel like switching between different zombie gamemodes.

Why don't we all exchange our zombie stuff with eachother to make it one... *Sighs*
[/agree]


I want it. Whens it comingggggg......?

Can't wait for this to be released.

Offtopic: Can anyone else see the giant space in Riot's above post, or is it just my computer?

Can't wait for this to be released.

Offtopic: Can anyone else see the giant space in Riot's above post, or is it just my computer?

Mmm, no it must be your computer.

Riot, the enter key is not home row.

Riot, the enter key is not home row.
He's making a point, look at Barakuda's post.

Now I see what you did there.

I don't get what's so special.

Unless Iban was a zombie AI, I didn't see anything different.