Author Topic: ZAPT (Zombies Are People Too) Preview  (Read 5903 times)


Finally some smart zombies. Not ones that keep running into the wall.

ooo, looks cool, finally some smart zombies

Amade zombies, dood.


Anyways, this is still really awesome and I know a lot of aspects of Amade Zombies are stolen from this :3

Wow these zombies actualy jump up high stairs like a person thats new!

Will this overwrite any other zombie mods if i download?


That going on BLv14

No it's not. Rotondo's mod didn't even make v13 (Correct me if I'm wrong), much less a creator of a mod who hates Badspot.

I don't get what's so special.

Unless Iban was a zombie AI, I didn't see anything different.
At the beginning of the movie, that is Iban. You can also see a shadow of him respawning at the end.
Will this overwrite any other zombie mods if i download?
I'm not sure. It might interfere with Rot's though.

The difference between zombies that jump and crouch and those of this mod is that these do not do so needlessly; these zombies do so to avoid and navagate obstacles that are in their way and find out how to manage them in the right way.

Also, as far as I know, there is no specific release date on this yet. The mod release and public server launch will be on October 31, 2009.
« Last Edit: October 21, 2009, 06:43:38 PM by Xerces »

/yawn, All i see is the zombies are edited. Ordinary zombies crawl, and jump the same. I only saw that when Iban dies he turns into a zombie, witch is the only thing in that video i want.

Looks pretty good, but I prefer Rot's zombies still.  Those are better for hoards of zombies.  I guess this one would be better for a lab scenario.

I still don't see anything particularly interesting.


Quote from: Iban
The preview was takien a bit earlier than it should have. A lot of the features, especially game mechanics, were missing in this. What you saw was only the basics of the Zombie's field responsive AI.

Even then, some people have pointed out that "Rotondo's Zombies Crouch and Jump, too." This is true, but Rotondo's algorithms for deciding when a zombie should "crouch" or "jump" is based on height. Meaning, if you're above the zombie, it jumps. If you're below the zombie, it crouches. This is highly ineffective and doing something like jumping will cause the AI to jump along with you. I cant even imagine a scenario in which crawling if someone was below you would be effective.

These bots consider much more than height. They do raycasts at two points of their body to a forward vector to decide more precisely to jump, crawl, attack, or smash. Jumping and crawling are good for small obstructions (like fences), attacking is an alternative to collision damage (which Rotondo's bots use), and the smash can be used to break down small walls.

In the movie, I do a smash on a door to get to the default bot on the other side. In game, player zombies can also use this smash to get to people in fortifications. The bots will also use it (sparingly) to get past things if they know for a fact that a human is present on the other side.

Be aware that this is the third day that this mod has been under construction. Progress has been swift and amazing, but there is still a lot to be done and a lot of time to do it before Halloween rolls around and you guys get to actually experience the full blast of what's planned.

P.S. Director AI

No it's not. Rotondo's mod didn't even make v13 (Correct me if I'm wrong), much less a creator of a mod who hates Badspot.
Rot hates baddy?

No, Iban hates Badspot.