Author Topic: V.C.E. Broken? (With Video)  (Read 581 times)

Ok i know i been asking for help a lot on this recently but i just keep running into problem's. The video explains my problem, watch below...

http://img202.imageshack.us/i/ishowucapture.mp4/
(it may take a while to load)

If the quality is to horrid I can post it on media fire. Just request it below.

err... make sure you do your events right, you are asking if the brick has 1 "tent"? then you set the player's "tent" to 1...? no wonder you keep dieing XD

err... make sure you do your events right, you are asking if the brick has 1 "tent"? then you set the player's "tent" to 1...? no wonder you keep dieing XD

First of is not tent its Test, sorry about quality.
Second, Yes i did on the orange brick set my "Test" to 1, then i asked my blue brick if "Test" = 1 then if you look closely i put these 2 events after that, onVariableTrue>Player>DoEmote>Win, and the onVaribleFalse was where i would die but i shouldn't because "test" WAS set to 1.

First of is not tent its Test, sorry about quality.
Second, Yes i did on the orange brick set my "Test" to 1, then i asked my blue brick if "Test" = 1 then if you look closely i put these 2 events after that, onVariableTrue>Player>DoEmote>Win, and the onVaribleFalse was where i would die but i shouldn't because "test" WAS set to 1.
yes yes yes, var name doesn't matter, and in the events, you were asking if the bricks "Test" is 1, not players "Test"

yes yes yes, var name doesn't matter, and in the events, you were asking if the bricks "Test" is 1, not players "Test"
Wow, thats a insult to my Intelligence... I didn't even catch that thanks, one more question tho... why is the Ifvalue event only for yourself and not players?

ifVariable = the object you're doing the event on only. onActivate -> Self -> VCE_ifVariable ["Test"] will check the brick's "test" variable, onActivate -> Player -> VCE_ifVariable ["Test"] will check the player's.

ifValue = any object but uses a more complex setup. onActivate -> Self -> VCE_ifValue ["<var:brick:test>"] checks the brick, onActivate -> Self -> VCE_ifValue ["<var:player:test>"] checks the player's.

If you use "self => ifVar" you are checking for the variable on THE BRICK. If you set the variable on the player, use "player => ifVar", for client, use "client => ifVar" etc.