Author Topic: Negating water  (Read 805 times)

What I mean by this is that I am finishing up a big-daddy suit. (basically a large heavy diver's suit) and it changes the player type like pandan's armor mod.

But anyways, I want this to allow the player to freely walk in water as if there wasn't any water at all. I know how to make the player heavy so that it sinks to the bottom, but its always in a crouching position and so it can't walk around too freely.

I would also like to know if there is a way so that if solarflare's oxygen mod is enabled that the player wont lose oxygen bubbles with the suit equipped. 

Any help is greatly appreciated.

Change it's density for him to sink.

Change it's density for him to sink.


I know how to make the player heavy so that it sinks to the bottom, but its always in a crouching position and so it can't walk around too freely.


Can you package out onEnterLiquid to make it not do anything to the guy when he goes in it?

Can you package out onEnterLiquid to make it not do anything to the guy when he goes in it?
onEnterLiquid is purely a script callback. It'd break the onEnterWater events but not the actual water physics.

You could lower water's density.

You could lower water's density.
That would lower it for all players. I think he means a specific player type/item e.g. picking up "Iron Boots" or whatever letting you walk underwater while others can't.

That would lower it for all players. I think he means a specific player type/item e.g. picking up "Iron Boots" or whatever letting you walk underwater while others can't.
that is exactly what i need. is there maybe a way i can stop the player from entering the crouched position when entering water? even if it doesnt make the player walk normal speed that would still be great.