Author Topic: About Elevators  (Read 2417 times)

Are Trader's elevators or anyone else's just a box that goes up and down or there some kinda script that lets the player stand on the box without passing over the box?

I think they use some kind of script.

I don't really know though, the only elevators I've tried moved kind of jerky like. :P

They don't use anything because they're non-existent. All the other half assed mods are using stuffty transforms.

Trader's elevators are out?!?!


They don't use anything because they're non-existent. All the other half assed mods are using stuffty transforms.
Wont the elevator pass through the player tho?

Wont the elevator pass through the player tho?
No Ive used them once on his server, it brings you up on the elevator. You can actually move around on the platform

Wont the elevator pass through the player tho?
The way elevators are made (or at least the way I've heard they're made) is to use a bunch of tiny, scheduled movements. When there's only a small movement of a collision mesh under a player, the player is moved out of the collision mesh, therefore moving them up.

The way elevators are made (or at least the way I've heard they're made) is to use a bunch of tiny, scheduled movements. When there's only a small movement of a collision mesh under a player, the player is moved out of the collision mesh, therefore moving them up.
Actually Torque doesn't do that if the mesh is moved; I had to move the player up/down the same amount manually. Which meant a box search which was silly because of player's handicappedly sized bounding boxes.

The way elevators are made (or at least the way I've heard they're made) is to use a bunch of tiny, scheduled movements. When there's only a small movement of a collision mesh under a player, the player is moved out of the collision mesh, therefore moving them up.
How did  RTB 1.045's movers work then? You can move the box at high speeds and the player still sticks on it.

How did  RTB 1.045's movers work then? You can move the box at high speeds and the player still sticks on it.
Do you not read or something?

Clock the as far as I know the bounding box also has to hold the shadow so if a weapon is large enough its shadow gets clipped.

is to use a bunch of tiny, scheduled movements.
high speeds and the player still sticks on it.
Also, the player could walk around on the moving box

Is strat considering elevators?

We went through this with Spock. That is a nogo route.