Total Members Voted: 30
The scripting would be the same. It's like how a Blockland mod works for Windows and Mac at the same time - interpreted language not compiled.
Then why did Cave Story need a Mac port? Did they just need to make it into a .dmg?Also, I beat Final Cave (hidden), on Misery, The Doctor and Undead Core :D
Then why did Cave Story need a Mac port? Did they just need to make it into a .dmg?
In the same way that you need a Windows and a Mac version of Blockland: the source code is slightly different and compiled for those systems, but the scripting (Maps/dialogue/etc.) is external and read by that file the same on both systems.
Then why did Cave Story need a Mac port? Did they just need to make it into a .dmg? because it would be damaged.Also, I beat Final Cave (hidden), on Misery, The Doctor and Undead Core :Dsame here :D
Thought of making a "Close up" for it...I'll just give sug. and beta test it then, I can't really make good weapon images ;_; unless someone can link me to help :P
Also, tikitai, I can't download your file. when I click "Open" or "Save", it won't display anything.
Evil robots want to eatz you.