Author Topic: Emerald Green Crash Test  (Read 2185 times)

No new pictures on the scene at the moment however I did encounter a problem.
I've alligned all the textures however now I'm getting strange spots in the textures, could anyone explain these, why they appear, what causes them and how to remove these nuisances?
They are rather unflattering, here is a screen shot of them.



*Note: These do not show up in constructor but only in Blockland.

They're because you have a face/object inside another one.

This is excellent, like all of your maps.
No matter if it's "sonic-like" (for a lack of a better term) or if it's a skiing map, they always come out great. Very nice job Loser, I hope you actually release this one.


Also, you aren't going to crash constructor with this, I don't think.  Go way high poly.  It took me 1,000 something brushes to crash the program's compiler. 

Also, you aren't going to crash constructor with this, I don't think.  Go way high poly.  It took me 1,000 something brushes to crash the program's compiler. 
Or you could always make a cylinder with more then 32 vertices :cookieMonster:


Someone making a Sonic mod? :3

lol a mod were you go fast jump high, you can run on walls and roofs if you go fast enough, or just a player type like this. 

Oh and he can jump on peoples heads and kill em' :3

Looks like a map in that XBLA  Marble game.

-snip- Omg bomberman ahh.... gooooood times