Author Topic: Props  (Read 1962 times)

why don't people make them as bricks rather than have this whole faulty prop system?

Since when was it faulty?

In the case of JVS Content, using the DTS shapes allows for animation on the models which is nice but in all other cases the BLB format works much better.

why don't people make them as bricks rather than have this whole faulty prop system?
You can't download blbs, so as dts they can be downloaded.

You can't download blbs, so as dts they can be downloaded.
ah
well then why don't people make them like the content packs

Since when was it faulty?
Since it was originally thought of?

It bypasses all of that effort that was put into optimizing Blockland for the large brick loads we enjoy today. When used sparingly, they don't cause a tremendous performance hit. But the fact of the matter is that we shouldn't be required to use certain bricks sparingly. We have a system for much more efficient bricks and it should be used.

Furthermore, there's all kinds of bugs that get introduced when you don't do it the right way.
  • Being able to build on parts of the block that don't have supports
  • Stud textures rotating with the model
  • Collision issues

Some of these issues can be resolved by modifying the BLB file, but this system actively encourages you to not learn how to write propper BLB files. There's plenty of documentation now, enough that you should be able to make your own bricks if you experiment a bit.

The only exception is of course animated bricks, which Space Guy already noted.

Is there any knowledge of a BLB downloading system, through Blockland or even RTB?  In my opinion this is what is keeping the community from making more bricks.

Since it was originally thought of?

It bypasses all of that effort that was put into optimizing Blockland for the large brick loads we enjoy today. When used sparingly, they don't cause a tremendous performance hit. But the fact of the matter is that we shouldn't be required to use certain bricks sparingly. We have a system for much more efficient bricks and it should be used.

Furthermore, there's all kinds of bugs that get introduced when you don't do it the right way.
  • Being able to build on parts of the block that don't have supports
  • Stud textures rotating with the model
  • Collision issues

Some of these issues can be resolved by modifying the BLB file, but this system actively encourages you to not learn how to write propper BLB files. There's plenty of documentation now, enough that you should be able to make your own bricks if you experiment a bit.

The only exception is of course animated bricks, which Space Guy already noted.

I know how to make .BLBs, however, due to the fact there is no possible way for clients to just download them by joining the server, I will not bother to make them.

I know how to make .DTSs, however, you are correct about optimization, and the stud thing.

Result? I don't make public release bricks.