Author Topic: Weapon Animation is too fast  (Read 609 times)

Okay, i just animated my gun, and, everything works fine, but the fireing animation goes so fast that you can't see it unless you're in timescale .2, and even then, it's waaaayy fast.
Can someone tell me how to slow it down?
I've tried slowing the FPS rate in the exporter.

The FPS inside the modeling program doesn't matter. You have to modify the state timeouts in the weapon image
Code: [Select]
stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "loadcheckA";
stateTimeoutValue[2]            = 0.4;//------------------this thing
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = gunFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = SpasShotSound;
stateEjectShell[2]        = true;

The FPS inside the modeling program doesn't matter. You have to modify the state timeouts in the weapon image
Code: [Select]
stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "loadcheckA";
stateTimeoutValue[2]            = 0.4;//------------------this thing
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = gunFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = SpasShotSound;
stateEjectShell[2]        = true;

Thanks Strato