Author Topic: HL2 Civil Protection death sound (Download)  (Read 3487 times)

I was thinking why not hear some Civil Protection death sound from HL2. So here it is! Unfortunately, I didn't get the Overwatch to dispatch any other units near sound. But, anyways, enjoy!

http://rapidshare.com/files/297973353/death.wav.html

just put it in Blockland/Base/Data/Sound and replace the old death.wav sound but don't forget to back-up! We never know!
« Last Edit: October 25, 2009, 11:48:51 PM by sa2fan »

Hmm, would there be a way to put this into a .zip so you don't actually need to overwrite anything and make it change the player's death sound if enabled?

Like how the player types overwrite the 'PlayerStandardArmor' doing the 'PlayerTypeName : PlayerStandardArmor' datablock thing, or would that not work for some reason? It would be neat to change the player's death sound for player types

Hmm, would there be a way to put this into a .zip so you don't actually need to overwrite anything and make it change the player's death sound if enabled?

Like how the player types overwrite the 'PlayerStandardArmor' doing the 'PlayerTypeName : PlayerStandardArmor' datablock thing, or would that not work for some reason? It would be neat to change the player's death sound for player types
  Armyunit's making the zombie bugs have different death sounds, and they can be played as a seperate payertype

  Armyunit's making the zombie bugs have different death sounds, and they can be played as a seperate payertype
Neato

Hmm, would there be a way to put this into a .zip so you don't actually need to overwrite anything and make it change the player's death sound if enabled?

Like how the player types overwrite the 'PlayerStandardArmor' doing the 'PlayerTypeName : PlayerStandardArmor' datablock thing, or would that not work for some reason? It would be neat to change the player's death sound for player types
Your right! "CP-PlayerType" would actually sound good when they die. Maybe some kind of HL2 deathmatch in Blockland? Rebels vs Combine. If possible. Maybe each time they die it would sound different?
« Last Edit: October 26, 2009, 04:33:51 PM by sa2fan »