Author Topic: TDM damage - help is here  (Read 1121 times)

I cannot solve the problem entirely, but nightelf21 and I spent ages putting together a list of addons which are not affected by the TDM issue of no damage

TDM compatible addons:

Molotov roostertail - Fire
Land Mine - Explosive
God Gun - Gun
Fists - Melee
Fire Axe - Melee
Dead Ringer - Special
Death Grip - Ranged
880 Rifle - Gun
Cloak and Dagger - Melee/Special
Airstrike Beacon - Explosive
Aluminium Bat - Melee
Bottle - Melee
Time Bomb - Explosive
Boom Belt - Explosive
TF2 Butterfly Knife - Melee
The Force of Nature - Gun
Shovel - Melee

A rubbish selection but something at least.

What issue? I've had no problems with TDM damage. It's probably you running stupid conflicting Add-Ons.

he's trying to say which guns break friendly fire.

rule of thumb: if it uses raycasts, it's probably gonna break friendly fire.

As far as I know the raycasting weapons don't hurt teammates in TDM. If Rotondo isn't using MinigameCanDamage they might do that in Zombies Friendly Fire, though.

The Zombie Mod won't let me do damage, I figured it out today.

With Zombie Mod: Only a small selection of melee's work.

Without Zombie mod: All weapons work.

For all people who need help on why there isn't any damage with zombie mod.

Enable friendly fire

in the zombie mod gui.

The Zombie Mod won't let me do damage, I figured it out today.

With Zombie Mod: Only a small selection of melee's work.

Without Zombie mod: All weapons work.
I think that's caused by the baby mod. Whoops, I meant baby, not zombie.
« Last Edit: October 27, 2009, 08:31:27 PM by Wynd_Fox »

if any 2 addons conflict. it is never the fault of the better one :D

Well...i made this to solve anyones wish to have zombie and TDM at the same time

so there oyu are

if any 2 addons conflict. it is never the fault of the better one :D

it's the fault of the later release one

Baby Mod breaks damage, and thus cripples your server, zombie mod likely overwrites whatever's breaking it. You should probably get rid of baby mod.

It's friendly fire on the zombie mod, it's not a glitch, it's not a problem, it's just an option you don't want ticked.

I've noticed that the TF2 melees don't increase score and are always crits.



Molotov roostertail


Theres the problem. I had to make my own continuous damage script so I think it didn't work somehow.

I've noticed that the TF2 melees don't increase score and are always crits.
The TF2 melee weapons always crit on zombies to be like Left 4 Dead 2 where melee weapons are an instant kill to normal zombies. The scoring comes from Rotondo using a weird projectile detection system while the weapons are hitscan raycasts.