Description: Since v5 of zombies came out, I wanted to make something with the shiny new Ai Director. Something cool, in the style of L4D. With medkits and pipebombs and safehouses and all that good stuff. So, I did.
Now, I know a lot of zombie stuff has been coming and a good portion of you might be sick of it, but hopefully this won't disappoint!
Screenshots:

Where you spawn. (The window and door are boarded up.)

The room besides the spawnroom, with a hole in the wall of course.

The pill room.

The laser door that only players can go threw, zombies get hurt if they try. (And a vent.)

The room outside the pill room.

The dark hallway, with boarded up rooms. The smoke even hurts you too!

The only room in the hallway that was open. (We suspect it to be a mini laboratory, with a vent leading to the Generator room.)

The Generator room.

The Janitor's room. (Hehe chainsaw.)

The room where Scientist examined the strange zombie virus, stepping on the red trap creates a zombie panic.

The small hallway outside of the Virus Examination room.

The exit/entrance to the Bunker, with blinking Welcome and Good-Bye signs. And anything can go threw these laser doors.

The Final door leading to the outside world, has an evented button that slowly opens the door while causing a zombie panic while it opens.

And finally the safehouse, ahh, safe at last.
Oh, it also has those neat ceilings you can find in Sumz's NoMercy map where the zombies break threw of the ceiling.

Almost forgot, there are relay alarms too. Can't have a Bunker in Chaos without alarms going off.
To get into the vents, either shoot them or touch them to break them open. Beware, zombies can now break threw them now as well.
Add-ons Required:*Rotondo's Left 4 Block Gamemode
*Trader and Kaje's JVS Content + 3rd Party Content
*TheGeek's Chainsaw
*Ephialtes Sawn-Off Shotgun
*Trueno's Colorset Recommended
Credits:*Psycho/Snip3r: Helping with minor details and zombie placement issues.
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