Author Topic: Solid's Bunker Chaos *Image Heavy + Updated Pictures*  (Read 2510 times)

Description:
Since v5 of zombies came out, I wanted to make something with the shiny new Ai Director. Something cool, in the style of L4D. With medkits and pipebombs and safehouses and all that good stuff. So, I did.
Now, I know a lot of zombie stuff has been coming and a good portion of you might be sick of it, but hopefully this won't disappoint!

Screenshots:


Where you spawn. (The window and door are boarded up.)


The room besides the spawnroom, with a hole in the wall of course.


The pill room.


The laser door that only players can go threw, zombies get hurt if they try. (And a vent.)


The room outside the pill room.


The dark hallway, with boarded up rooms. The smoke even hurts you too!


The only room in the hallway that was open. (We suspect it to be a mini laboratory, with a vent leading to the Generator room.)


The Generator room.


The Janitor's room. (Hehe chainsaw.)


The room where Scientist examined the strange zombie virus, stepping on the red trap creates a zombie panic.


The small hallway outside of the Virus Examination room.


The exit/entrance to the Bunker, with blinking Welcome and Good-Bye signs. And anything can go threw these laser doors.


The Final door leading to the outside world, has an evented button that slowly opens the door while causing a zombie panic while it opens.


And finally the safehouse, ahh, safe at last.

Oh, it also has those neat ceilings you can find in Sumz's NoMercy map where the zombies break threw of the ceiling.  :cookieMonster:
Almost forgot, there are relay alarms too. Can't have a Bunker in Chaos without alarms going off.
To get into the vents, either shoot them or touch them to break them open. Beware, zombies can now break threw them now as well.

Add-ons Required:
*Rotondo's Left 4 Block Gamemode
*Trader and Kaje's JVS Content + 3rd Party Content
*TheGeek's Chainsaw
*Ephialtes Sawn-Off Shotgun
*Trueno's Colorset Recommended

Credits:
*Psycho/Snip3r: Helping with minor details and zombie placement issues.

You may rate 1 to 10.

« Last Edit: October 30, 2009, 09:35:34 PM by Solid »

7/10
Love the chainsaws.


Looks decent enough. Quite a bit better than I an build. But there area a few things that erked me, I just dont know what =P

Awesome-like gameplay is expected.

Awesome-like gameplay is expected.
We played it on Psycho's server, it was very fun.
Looks decent enough. Quite a bit better than I an build. But there area a few things that erked me, I just dont know what =P
Most likely the lack of detail in some areas. :P

I like it but,
stepping on the red trap creates a zombie panic.

Doesn't seem like much of a trap...

I like it but,
Doesn't seem like much of a trap...
It's more like it sets off an alarm.

Wait, I don't really get the AI Director thing


Awesome
but their is no point in posting required addons if you don't post the save.

There

It's telling people who want to have little to no download time that they should download these add-ons.

nice, but what does zombie panic and the dirrector do?

nice, but what does zombie panic and the dirrector do?
The Ai Director manages when and what zombie will spawn from a certain zombie spawn, like for example when you get close to a spawn a smoker might appear, and in the next round a tank might spawn at that same spawn.

Zombie panics make all zombies in the minigame instantly know where you are for your desired amount of time, but while running the Ai Director it summons a horde that can instantly find you for your desired amount of time.

The Ai Director manages when and what zombie will spawn from a certain zombie spawn, like for example when you get close to a spawn a smoker might appear, and in the next round a tank might spawn at that same spawn.

Zombie panics make all zombies in the minigame instantly know where you are for your desired amount of time, but while running the Ai Director it summons a horde that can instantly find you for your desired amount of time.
thanks, and useful to know =D