Author Topic: Paranormal face changing in v13?  (Read 1831 times)

Paranormal face changing
1. Equip Fillcan.
2. Select any FX Paint.
3. Paint players.

This bug appeared in v13 and was not existent in v12. It's quite amusing infact, but should be fixed. Is the problem with Fillcan or Blockland code?

Why would you want to fix this,Its hilarious!

It's creepy. And it's a bug.


Could I get a screenshot fo this? It sounds interesting.

This is caused by a third party add-on. It is not a bug for the game. It is Zor's fault, not Badspots.

What faec does it go to D:

Paranormal face changing
1. Equip Fillcan.
2. Select any FX Paint.
3. Paint players.

This bug appeared in v13 and was not existent in v12. It's quite amusing infact, but should be fixed. Is the problem with Fillcan or Blockland code?
It was existant, and it changed back.

Paint faces with an Fx and the face changes?

I thought it was an added feature in v10

I've known about this for a long time; it's been around way before v13. As Jimmg mentioned, the face changes back to normal after a few seconds. Also, it's safe to assume that this was added intentionally considering this is in the fillcan server.cs file.
Code: [Select]
$face0="smiley";
$face1="asciiTerror";
$face2="memeBlockMongler";
$face3="memeCats";
$face4="memeDesu";
$face5="memeGrinMan";
$face6="memeHappy";
$face7="memePBear";
$face8="memeYaranika";
$face9="smileyBlonde";
$face10="smileyCreepy";
$face11="smileyEvil1";
$face12="smileyEvil2";
$face13="smileyFemale1";
$face14="smileyOld";
$face15="smileyPirate1";
$face16="smileyPirate2";
$face17="smileyPirate3";
$face18="smileyRedBeard";
$face19="smileyRedBeard2";
$facecount=20;

function resetface(%obj){
 if(!isobject(%obj))
  return;
 %obj.setfacename(%obj.client.facename);
 if(%obj.client.accent==1)
  %obj.setnodecolor("visor",%obj.client.accentcolor);
I don't claim to know a lot about scripting, but I'd assume that if it mentions faces, then it was meant to do that.

It's no bug, it's just lolz.
Also temporary.

hey guys im makeing a train with BLENDER but im only on a lan server youre pal ghostlll oh by the way about that
Paranormal face changing thats cool too oh and my train is gonna be named the ghost train but i havent really made the cars yet... oh but i havent made it yet so [sigh]  :nes: if you can come and help me please

hey guys im makeing a train with BLENDER but im only on a lan server youre pal ghostlll oh by the way about that
Paranormal face changing thats cool too oh and my train is gonna be named the ghost train but i havent really made the cars yet... oh but i havent made it yet so [sigh]  :nes: if you can come and help me please

Don't ask for help here. Use the Help or Modification Discussion sections.

This is quite old... Very old.

I've known about this for a long time; it's been around way before v13. As Jimmg mentioned, the face changes back to normal after a few seconds. Also, it's safe to assume that this was added intentionally considering this is in the fillcan server.cs file.
Code: [Select]
$face0="smiley";
$face1="asciiTerror";
$face2="memeBlockMongler";
$face3="memeCats";
$face4="memeDesu";
$face5="memeGrinMan";
$face6="memeHappy";
$face7="memePBear";
$face8="memeYaranika";
$face9="smileyBlonde";
$face10="smileyCreepy";
$face11="smileyEvil1";
$face12="smileyEvil2";
$face13="smileyFemale1";
$face14="smileyOld";
$face15="smileyPirate1";
$face16="smileyPirate2";
$face17="smileyPirate3";
$face18="smileyRedBeard";
$face19="smileyRedBeard2";
$facecount=20;

function resetface(%obj){
 if(!isobject(%obj))
  return;
 %obj.setfacename(%obj.client.facename);
 if(%obj.client.accent==1)
  %obj.setnodecolor("visor",%obj.client.accentcolor);
I don't claim to know a lot about scripting, but I'd assume that if it mentions faces, then it was meant to do that.
Ahahaha memeBlockMongler  :cookieMonster: