Author Topic: L4D Weapons  (Read 40437 times)

Some weapons I had in development to test the effects of hand animations. Animations by me, Models by me, Sounds(even if you cant hear it) by the good people of Valve
note: Excuse the cursor.

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« Last Edit: January 26, 2010, 06:15:26 PM by Stratofortress »



Hah i named my video lol.avi so all related videos are lol


Have my babies.  that is lovey.

The M4 relaoding animation looks stupid and the weapons look a little to close to the hip but, other than that they're good.


Edit: Everything about the M4 is pretty bad.
« Last Edit: November 02, 2009, 11:58:43 PM by chaseyqurt »

where is the link for download dude so damn good

He probably won't release them. Also good job, needs a little work though.

The animations make the hands go really far from the body, which looks strange, but other than that, nice.

I like the idea behind this, but realistically proportioned guns don't really look too good on the minifig.

Alternatively if you don't feel like changing the model, you could bring the guns closer to the chest which would look loads better.


Alternatively if you don't feel like changing the model, you could bring the guns closer to the chest which would look loads better.
I don't really get what you mean. Move the eye offset of the gun? or the offset in third person.

I don't really get what you mean. Move the eye offset of the gun? or the offset in third person.

Probably both. Especially for the hunting rifle animation, the hands seem to go way to far down. Try shifting the gun closer to the minifig and perhaps for the rifle, not make the hand go so low.

Probably both. Especially for the hunting rifle animation, the hands seem to go way to far down. Try shifting the gun closer to the minifig and perhaps for the rifle, not make the hand go so low.
What he said.

Hah i named my video lol.avi so all related videos are lol
haha i was wondering about that

These are loving awesome.