Tips on cutting down on detail?
Like what should I remove?
Lately, I've adapted this way of modeling in sketch up.
And it seems to pay off in the end.
Let's say you want to model a SMG.
In a basic stance, A SMG is made of 2 basic shapes.
A rectangle, and a rectangle stub as a handle.
Start off with simple shapes, and add detail like grip and clips later.
Sure, you can have the doves at the top. But do you really need so many?
If you can tell that a model was made in sketch up, Then you did something wrong.
(^^ In game ^^)