Author Topic: Removing Projectile From Events  (Read 439 times)

I created a tool known as the DestructoGun and it is used like a long range destructo wand. Due to events adding in the projectile to it's "database" the bullets can be spammed resulting in mass destruction. How would I go about making the projectile not appear in the "database"

Using a projectile means they do not collide with non-raycasting bricks, which seems silly.

This mod uses a raycast for the actual function and a projectile just for the hit effect. It already has a long-range Destructo Wand function when used by an admin and does other things at the same time.

But is there a actual way to remove or will it always be there?(if still projectile)

Change the uiName to "".