There is also ejectPoint for weapons and mount# and for vehicles. There are probably more, too.
Vehiclemount#(replace # with number)cam(3rd person camera)eye(first person cam)hub#(replace # with number)
thanks! what does hub do?
That's the wheels.
thanks, what about joints on hats?
mountpoint.
Hats and weapons are both shapebaseimages, so I'll use a weapon as an example.For a weapon, you would want the mountpoint on the grip so the player is holding the grip with their hand.
yes but where should the mountpoint go in relationt to where it would go on the player
Just try right in the middle, and if it doesn't work out, there's an offset value for shapebaseimagedata datablocks. You could just make the 3rd number higher or lower to fix it.