Try something more along the lines of the following:
Output Event: movePlayer
Then in the topic itself, say this (you can even copy and paste this if you want to):
I had an idea for a new output event in which the player would move forward, backward, left, or right relative to the player and not to the X, Y, and Z coordinates with a new output event. So, to explain further, if the player is facing the door in the bedroom and activated a brick with onActivate-->Player-->movePlayer [Forward] [how far they move forward], they would be moved toward the door because they're facing it.