Author Topic: Cannon was crap-oned?  (Read 1679 times)

wtf? Vehicle_Cannon is crap oned. I loaded my server, watched the console scrolllllllllll.... and saw "Add-on is in list of bad crcs"
I was amazed, It wasn't bad, What happened?

Oh that's weird, maybe it had some glitchy script that needs to be fixed.
« Last Edit: November 13, 2009, 08:17:30 PM by Blobeh »


I think he is talking about the old one.

http://forum.blockland.us/index.php?topic=69683.0
I sort of doubt it, that wouldn't be big enough to make a thread.

I think it was possible to use it to crash a server.


I think target events were too.

Either that or one of my add-ons causes it to deactivate itself every time I try to use it.

I think target events were too.

Either that or one of my add-ons causes it to deactivate itself every time I try to use it.

Check your console.log.

Badspot

  • Administrator
Quote
Add-Ons/Vehicle_Cannon/Vehicle_Cannon.cs (0): preload failed for CannonVehicle: ShapeBaseData: Couldn't load shape "Add-Ons/Vehicle_Cannon/Cannon.dts".

Maybe if you dipstuffs would make even a cursory check for errors before releasing something I wouldn't have to do this so often. 


Maybe if you dipstuffs would make even a cursory check for errors before releasing something I wouldn't have to do this so often. 
This is why I use obscure names so I don't mess with other add-ons. I'll have to review my Star Wars Pack and rename most of the datablocks :/

PackerSaber
PackerDarthHat
PackerStarFighter
PackerPacker

PackerSaber
PackerDarthHat
PackerStarFighter
PackerPacker
PackerPacker? :P


I sort of doubt it, that wouldn't be big enough to make a thread.
Actually, the default one is Pirate Cannon.