Author Topic: Ifprintcount broken? Or is it me?  (Read 510 times)

I'm using Variable Events V4 and was making a test build to aid in my understanding of print events. Something's not working, however.






What's supposed to happen is when the printer is used to change the "0" to "6", the player activates the red 1x1 brick. If the "0" is set to "6", it turns green. If the "0" is set to anything else, it turns red.

For some reason, when I activate the red 1x1 brick, nothing happens. Did I do something wrong?

The variable true/false events should be on "problem1", not the activate brick.

Aren't they, though?

I have "VariableTrue-(NamedBrick)problem1-setcolor"

What should that be?

I mean actually wrench "problem1" and put "VariableTrue -> Self -> setColor" on it.

Oh, I see.

I'll test it out later, and hopefully it'll work. Thanks for the help.

Oh hey, you have a Macintosh too.

Hey, cool, another mac user.