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Author Topic: My add-on doesn't work in-game...  (Read 441 times)

Well I made a few add-on models in Milkshape, and exported it to .dts format then scripted it, but it will not work in game. When I go to add-ons list, it is there, but in game I can't select it*.I used the Weapon_MeleeExample.zip to script it. What did I do wrong? Here are some of the add-ons:

Weapon_Warhammerbeta.zip, it works, but it is like the Mario hammer from SSB: Melee, except it is all chrome.

http://www.mediafire.com/?nm3zmbtjnzu

Weapon_HavyMaceBeta.zip

http://www.mediafire.com/?temzm5xzqnx

Weapon_Makarov

http://www.mediafire.com/?wyn2mdvzhmz

*I can select makarov but it shows up as default gun on the brick.
« Last Edit: November 21, 2009, 10:52:38 PM by Pi »


Bumping it?
It didn't even go to the second half of the first page?

Please be more patient than that.

Tips.

Code: [Select]
datablock AudioProfile(WarHammerBetaDrawSound)
{
   filename    = "./swordDraw.wav";
   description = AudioClosest3d;
   preload = true;
};
Change this..
To This..
Code: [Select]
datablock AudioProfile(WarHammerBetaDrawSound)
{
   filename    = "Add-ons/Weapon_Sword/swordDraw.wav";
   description = AudioClosest3d;
   preload = true;
};

Those sounds are default.
You don't need them in the zip.
Do that with anything that is default.

Also, You're not giving me any solid info.
What happens? What doesn't happen?
When you say it doesn't work, Do you mean that because it..
-Doesn't show up in the GUI menu
-Crashes when held
-Etc...

Please elaborate.

Also, You're not giving me any solid info.
What happens? What doesn't happen?
When you say it doesn't work, Do you mean that because it..
-Doesn't show up in the GUI menu
-Crashes when held
-Etc...

Please elaborate.
Fixed
« Last Edit: November 21, 2009, 09:29:47 AM by Pi »