Author Topic: v14 gui suggestions  (Read 1408 times)

I also know its a bit early but I was thinking of this:
IBans health bar revived and client sided(The same color and other things but made client and fixed).
A in game clock for the people in full screen.
A enlarge window button and a task bar window button+a close button.
Any other suggestions for the gui are welcome.

Health bar was removed so why put it back in?
A clock would be nice.
A maximize button wouldn't work too well with torque.

I still have the fully-functioning Health Bars... What's wrong with them?

That when you use the double jump player it turns red for a short while.

even better would be a mod that used the a health and mana bar and it takes mana to make bricks
« Last Edit: November 22, 2009, 07:42:36 PM by chesse20 »

even better would be a mod that used the a health and mana bar and it takes mana to make bricks

Then it would be pointless to load something, am I right?

A clock would be nice.

I remember how in v0002, there was a server time in the HUD. Also, transparent windows and an in-built compass? I know Clockturn has one, but I think it would be nice to have something on in the HUD by default.

The Double Jump works by changing you to a different datablock with heightened air-control so you can boost in any direction for a fraction of a second.
Because some other player types have more than 100 health, I didn't want it to be possible to kill you with a rocket in that time where you wouldn't have died beforehand.
To fix this, the 'boost' datablock actually has 1000 health, but this is reduced as you change to it to your current HP.
The Health Bar records your current health out of your maximum damage - so it changes from 80/100 to 80/1000 and looks strange.

I remember how in v0002, there was a server time in the HUD.
Yeah but the server time isn't an actual clock. It's how long the server has been online. It gives no relation to real time and even changing timescale will screw with it.


How about this: RPG bars, like strength, power, magic, and health.

Speedometer in vehicles, one that isn't just numbers.

The clock idea is good but can't you just do this.
Package Clock
{
 function Clock()
 {
  bottomPrintAll("\c6It is \c3"@getDateTime()@"\c6.");
  schedule(1,0,Clock);
 }
};

Speedometer in vehicles, one that isn't just numbers.
We'd have to re-do every vehicle.

The clock idea is good but can't you just do this.
Package Clock
{
 function Clock()
 {
  bottomPrintAll("\c6It is \c3"@getDateTime()@"\c6.");
  schedule(1,0,Clock);
 }
};

Why would you have to put that in a package? -_-