Script_FFC - This mod is seriously abusable in minigames and breaks lots of other things.
Weapon_Zombie_Ray - Syntax errors, completely broken. Remove it.
Weapon_Shark_Ray - Syntax errors, completely broken. Remove it.
Weapon_Sentry_Ray - Requires "AI_Sentry" which you do not have.
Weapon_Mech_Ray, Weapon_MechLight_Ray, Weapon_MechHeavy_Ray - The last two are missing files and broken. You have way too many 'Player Rays'.
Weapon_880_Rifle - This mod force-requires Rotondo's Zombies on.
Script_Default_Minigame - Aaaaaaagh.
Medieval_Armour - Missing required mod "Player_Health_Modes".
Event_Variables - You appear to have v4 as there are errors with RegisterSpecialVar in Team Deathmatch.
Gamemode_Bugs_Mod1 - This mod force-requires Rotondo's Zombies on.
Ai_ZombieDogs, Ai_TF2, Ai_Shark, AI_SentryMCT, Ai_national socialist - These mods force-requires Rotondo's Zombies on.
Ai_Marine, Ai_Mercenarie - These mods force-requires Rotondo's Zombies on and are missing several other required Add-Ons.
With Rotondo's Zombies on, "enemies" are treated differently. What kind of bot are you trying to make it attack? If it's an AI, it won't attack the 'friendly' ones. If it's one of Amade's bots, I do not know how it is included in the minigame but it's probably treated as friendly to players. Try removing/disabling the mods I mentioned or using "closestbot" instead of "closestenemy".