head looks weird and arms look stiff, i suggest you add a slight, like, VERY slight, less than 10 degrees of bend to the arms
Hmm, well I don't need help then... and what do I name the joints?
Oh i didn't say you wouldn't need help.I'm just saying you require no scripting experience to setup a player model.So you don't need to 'LFS' in the OP.
Hmm... alright, I am still 'LFS' in the OP.
Hey friend, I use milkshape too.And btw, A single joint is called a joint.A connection of joints are called bones.Parents and Child bones are something you need to learn about before you start making player models.
Ok, so I don't now the name of a connection of joints, and that makes me a friend?
No, It's because you're a smart allelic.You pretend that you know what you're talking about.
Ok, shame on me for being a smart allelic, but still that doesn't make me a friend.
On a second note: Download the roblox player type as a base for making your own.
datablock TSShapeConstructor(RobloxianDts){ baseShape = "./Robloxian.dts"; sequence0 = "./R_root.dsq root"; sequence1 = "./R_run.dsq run"; sequence2 = "./R_run.dsq walk"; sequence3 = "./R_run.dsq back"; sequence4 = "./R_run.dsq side"; sequence5 = "./R_Crouch.dsq crouch"; sequence6 = "./R_Crouchfor.dsq crouchRun"; sequence7 = "./R_Crouchfor.dsq crouchBack"; sequence8 = "./R_Crouchfor.dsq crouchSide"; sequence9 = "./R_root.dsq look"; sequence10 = "./R_side.dsq headside"; sequence11 = "./R_root.dsq headUp"; sequence12 = "./R_jump.dsq jump"; sequence13 = "./R_jump.dsq standjump"; sequence14 = "./R_jump.dsq fall"; sequence15 = "./R_root.dsq land"; sequence16 = "./R_Armattack.dsq armAttack"; sequence17 = "./R_Armleft.dsq armReadyLeft"; sequence18 = "./R_Armright.dsq armReadyRight"; sequence19 = "./R_Armboth.dsq armReadyBoth"; sequence20 = "./R_root.dsq spearready"; sequence21 = "./R_root.dsq spearThrow"; sequence22 = "./R_root.dsq talk"; sequence23 = "./R_death.dsq death1"; sequence24 = "./R_root.dsq shiftUp"; sequence25 = "./R_root.dsq shiftDown"; sequence26 = "./R_Rrecoil.dsq shiftAway"; sequence27 = "./R_root.dsq shiftTo"; sequence28 = "./R_root.dsq shiftLeft"; sequence29 = "./R_root.dsq shiftRight"; sequence30 = "./R_root.dsq rotCW"; sequence31 = "./R_root.dsq rotCCW"; sequence32 = "./R_root.dsq undo"; sequence33 = "./R_root.dsq plant"; sequence34 = "./R_sit.dsq sit"; sequence35 = "./R_root.dsq wrench"; sequence36 = "./R_root.dsq activate"; sequence37 = "./R_root.dsq activate2"; sequence38 = "./R_Lrecoil.dsq leftrecoil";};