Author Topic: Saving on Mission Editor?  (Read 1837 times)

forget.
I've done two maps already, and when go to 'Save Mission As...' I can't find the stupid .zip I created in my add-ons folder. When I save it to already existing 'Map_' file, I can never find it.

Anyone know what my problem is?

You're supposed to use a folder and copy a map over to the folder, for example a folder Map_Awesomemap.

You're supposed to use a folder and copy a map over to the folder, for example a folder Map_Awesomemap.
asddadfas That's it?
Cool, I just realized I'm stupid.

New Problem
When I browse the map list, I can never find my map named what I want it to be, it's just named the same as the map I used to make it.

on the .mis file when you save change
Code: [Select]
new ScriptObject(MissionInfo) {
 desc0 = "Description";
 descLines = "1";
 name = "Name";
};


New Problem
When I browse the map list, I can never find my map named what I want it to be, it's just named the same as the map I used to make it.
Go into mission editor and hit window - world editor inspector

It should say missiongroup - simgroup. Hit the plus to open that. Select missioninfo - scriptobject and hit expand all. Leave class and superclass alone but edit name and savename. Name is the name of the map. Savename is for when you save bricks on that map. A slate edit's savename would be Slate, since all slate saves work on it.

Go into mission editor and hit window - world editor inspector

It should say missiongroup - simgroup. Hit the plus to open that. Select missioninfo - scriptobject and hit expand all. Leave class and superclass alone but edit name and savename. Name is the name of the map. Savename is for when you save bricks on that map. A slate edit's savename would be Slate, since all slate saves work on it.
yey Thanks

Then hit save - save as. Save it as yourmaphere.mis and save it in your add-ons folder. Then cut and paste it into a new folder created on your desktop. All textures have to be in your map folder. You cannot go grabbing random textures from random maps. If you wanna use a map's textures, copy and paste them into your map's folder and take them from there. You also need an 800x600 image named the same thing as your map is named. You will also need a .txt name yourmapname.txt

Inside this you put your name and the map's name. This is what appears when you select a map from the map list, such as when you select bedroom it says

Title: bedroom
Author: Eric Hartman