Author Topic: Mapping Tutorial  (Read 24005 times)

This is probably gonna sound handicapped but how do you use the editor because i've never learn what the editor.zip file in the directory does. how do i start it up

This is probably gonna sound handicapped but how do you use the editor because i've never learn what the editor.zip file in the directory does. how do i start it up

You should have mission editor working by now.

Lern2search.

Hell, I found out on YouTube.



In the mission editor inspector select the simspawngroup or something. When you select it, it should look like it has an orb around it.

It's the spawnsphere which is contained in the simspawngroup lol.  Simspawngroup is a folder.  :|
Sorry, that was an old post...

I say nay. It doesn't go into enough depth.

Too true... but nay?  I say hay. :P

How do you make a flooded map. :nes:

How do you make a flooded map. :nes:
No one will tell you if you talk in green text.


Lighting is done by editing the sun in mission editor inspector. For bricks, i dunno.
Editing WHAT?


Great tutorial but it's World Editor Inspector, not Mission Editor Inspector.

I want it all to be water. Exept one tiny spot of land. Tell me how.
Please?
« Last Edit: February 14, 2010, 07:27:48 PM by Miner Blockman »


Maybe you should go into a little bit more detail to get this up to sticky standard...

                                     <('.'<)  (>'o'<)  (>'.')>  &('.'&)

Maybe you should go into a little bit more detail to get this up to sticky standard...

                                     <('.'<)  (>'o'<)  (>'.')>  &('.'&)
I now refuse to help you with any more mapping problems. All you do is spam BBC and act stupid.