Author Topic: Mapping Tutorial  (Read 23988 times)

I now refuse to help you with any more mapping problems. All you do is spam BBC and act stupid.

Sorry, it's just I get really bored with nothing to do.
I'll shut up now.


My life fails.

I didnt do this step When done doing that, go into window- mission editor inspector and expand missiongroup - simgroup. Select missioninfo- scriptObject. Leave class and superclass alone but change the name to whatever your map's name it going to be. Savename is the name when you save bricks. A slate edit's savename will be slate, since all slate loads will work with it and it won't take up space in your map saves list.

But sence I edited Creek theres now 2 creeks in my Maps folder.. And When I click the one that has my name and description on it it just says WAITING FOR SERVER... for forever

Send me the .zip so I can see.

I gave up and made a new one

I gave up and made a new one

There is your problem. If you keep giving up and making new ones, you can never find out what is wrong.

Im having the same problem again ill send you the zip


You have about 50 add-ons running that are messing you up. Hunger mod is stuffting on you and I found TDM code in there too. Disable all but default add-ons when making a map.

So theres no way to fix that map??

In the zip there is a .ter file, keep that and delete the rest. The .ter file is the map's terrain. Paste that onto your desktop. Open up flatlands, change the name and savename to what it was before, save it as what it was before, and then paste that .ter over the new one you just saved.

ok I can load the map now
but the terrain isnt there
only the trees are and the water is just blank white

ok I can load the map now
but the terrain isnt there
only the trees are and the water is just blank white
send another zip

ok (I was using textures from other maps so I put the textures in my zip)
« Last Edit: February 21, 2010, 05:09:40 PM by Rocketttdog »


ok (I was using textures from other maps so I put the textures in my zip)
You can't do that, read the tutorial.