Author Topic: Bypassing SetHealth Limits  (Read 1193 times)

I'm trying to make one of Rot's zombies have more than 100 HP to make a boss fight, However, I can't set its health higher than 100. Is there any way to bypass this? I'd be grateful for any suggestions.

In other words, can you remove the health limits on the zombies so they can be set to whatever I need at the time?

make the zombie bigger maybe? or heal it once it gets low

make the zombie bigger maybe? or heal it once it gets low

I'll try this. Thanks!

I thought the max health was like 150 in SetHealth, or 200? Or was I wrong when I put stuff's health to that...

The problem is, the variable events I'm using (v4) don't support bots with the "VariableTrue" event. I guess I'll just need to make the bosses bigger.

Try V6. Take it from me; I also loved the pre-set variables. Typing in your own isn't that hard, there's a manual in-game, in the events GUI to help you.

Try V6. Take it from me; I also loved the pre-set variables. Typing in your own isn't that hard, there's a manual in-game, in the events GUI to help you.

Actually, I understood most of the VCE v6 events, I just could never get the score variable working. I'm using v4 right now, because I wanted to see if I could make an RPG.

Maybe I'll start using v6 events in the future. Thanks for the post.

The max is 1000, but only if the bot can actually have that much health. A Zombie Tank can have around 750 if I remember correctly, Rotondo's standard zombies can only have 100.

How do you set it to that ingame Space Guy?

You cannot change max health of the datablocks in-game, only by editing the script.

So, if I set the zombies' health max to 1000 in the script, I'll be able to set their health from anywhere from 1-1000 ingame?

I believe thats true.... Yeah. thats a good idea also.

Yes. Note that they'll then spawn with 1000 health too so you'd have to change each one individually.

Wouldn't be a problem. This is good news, thank you.