Im making a item that uses the wand, anyway i can change the emitter/emitterColor when its up?
Wtf? Is this a question or a statement with a "?" ?
Hmm... I'd look at the wand's file.
stateEmitter[1] = WandEmitterB;
You'll probably want to create a new image that uses the wand's model. Then you can pretty much put whatever emitter you want on it.
Quote from: Deathwishez on December 02, 2009, 11:09:14 PMHmm... I'd look at the wand's file.Haha...
Are you natural idiot or it happened one day, there is no .cs file for the Wand cause its Built in the game, but there is a way to make a custom particle and i am wondering how to make one for my item im making.
Hey Mr. Dumbass, look at the .dts
That wouldn't accomplish anything at all...
It'd tell you which mounts/joints the DTS has and so which point to put the emitter on.