Author Topic: Creation  (Read 4860 times)

This probably should be in a diff forum but I like people from AoT so... Anyway, did BS make Aot and Blockland with Torque game engine or torque game builder, and whats the difference?


Badspot

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I made both Blockland and AoT with the Torque Game Engine. 

TGE is a 3D, real-time multiplayer game engine.  Basic stuff is taken care of, but to get pretty much anything interesting to happen you will have to write some code.  Make that a lot of code.  AoT contains some 40,000 lines of script code and thats not even counting the changes to the C++ side of things. 

TGB is 2D only.  It has a largely point and click interface.  Many things can be accomplished within TGB's editors.  The point and click interface generates scripts which can then be augmented.  TGB only supports turn-based networking.  If you have little programming experience, TGB is a good way to get started.


lol 40,000 script codes...


So, how come you can't have Blockland and AoT running at the same time?

The TGE is an attention whore, that's why.

The TGE is an attention whore, that's why.

Just like *****,******,*****, and ******. :cookieMonster: :cookie:

RANDOM POST OMG!
DarkLight, where did you post those edits you did for the stars again?

RANDOM POST OMG!
DarkLight, where did you post those edits you did for the stars again?
i have a bunch of my stars in this post:
http://www.blockland.us/smf/index.php?topic=6204.msg120998#msg120998

Lol buttplug! I know you didn't draw that bugs bunny, you just used outline and angled it didnt you?

i didn't draw any of them, didn't feel like spending the time to get them right.

i didn't draw any of them, didn't feel like spending the time to get them right.
Google? Btw, how DID you get the outline of bugs bunny and rotate it?

i didn't draw any of them, didn't feel like spending the time to get them right.
Google? Btw, how DID you get the outline of bugs bunny and rotate it?
yea i searched google for the images and copied the image. I then opened  up Paint Shop Pro(not the greatest program but it gets the job done)
1. Paste into paint shop pro
2. Click layer on the Menu bar and then click Promote to Layer
3. Click the magic wand tool and then click the background of the image(best to use an image with a solid color for the background) then click your delete key(not the backspace key)
4. Now you need to use the color replacer tool. To do this click on the tool, then choose a color that you want to have as the color of the custom star by right click on it in the color pallete. Be sure to set the size of the tool to 255 in the tool options toolbar. Then go over to the image and hold the ctrl key and click on a color with the left mouse button. Release the ctrl key and right click on the image to change all of that color to the color of your choice. Repeat until it is how you want it to look.
5. This is an optional step. Skip if you don't want it rotated. Now click on Image on the task bar and then on rotate. And rotate it as much as you want to get desired effect.
6. Now you need to go to image then resize, and you must resize the image to 128 x 128 pixels.
7. Save as a png file and when you want to use it as your star just rename it star1.png and place it in C:\Program Files\AgeOfTime\base\data\particles

if you don't have paint shop pro, i don't know what to tell you, because to the best of my knowledge you can't create file's with transparent backgrounds in MSpaint.