Author Topic: From Hammer to Blockland  (Read 4924 times)

Is it possible to create a map with Hammer and somehow export it to Torque Constructor/.dif file? Constructor's interface is horrible and making simple cubes is way too hard, I've also read that you can't edit vertices.
« Last Edit: December 10, 2009, 01:16:12 PM by Demian »

It's possible, I'm pretty sure you can export ".map" file types in hammer and open up and export that to a ".DIF"  in Constructor or QuArK. You might also be able to simply drag the file onto the actual command line program "map2diff.exe".
« Last Edit: December 10, 2009, 02:01:50 PM by adc90 »

I've already tried a few BSP to MAP converters but none of them have worked, any help?

Here you can try this, I was almost sure that hammer exported straight to ".map" though : /

http://www.torquepowered.com/community/blogs/view/9322
« Last Edit: December 10, 2009, 04:18:03 PM by adc90 »

The guide is very useful, but the problem is that the result is in .dif. I need it as .map because I'd want to edit it in TC. Is there a way to open .dif files in Torque Constructor?
Edit: I also appear to be missing this "Torque SDK".

Edit2: I managed to import a 3D shape made with Hammer to Torque Constructor, but TC treats it as a single object. In other words, I just gotta learn to use TC. Anyone know good TC tutorials?
Here's how you do it.

  • Create a shape in Hammer
  • Export it as ".dxf"
  • Import it to Blender (No add-ons required, Blender has support for .dxf files)
  • The object is enormous, so you must scale it down
  • Export it as ".dts" (Add-on required, use Google)
  • "Import Static Mesh" with Torque Constructor

Sadly, TC treats the shape as a single object.
« Last Edit: December 11, 2009, 08:24:02 AM by Demian »

.dts import won't help here. You are importing a static shape, which is usually used as a size reference.

Yeah wedge gave me some really good ones a while back for Constructor

These are the tutorials I posted earlier:

http://www.cybereye-visioneering.com/csx/Making_Domes.pdf
http://www.cybereye-visioneering.com/csx/Size_Does_Matter.pdf
http://www.cybereye-visioneering.com/csx/Making_a_Torus.pdf
http://www.cybereye-visioneering.com/csx/More_Domes.pdf
http://www.cybereye-visioneering.com/csx/Complex_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Spirals.pdf

I found the tutorials here:

http://www.garagegames.com/community/forums/58

It's very likely you'll find lots of more useful information there, so be sure to browse it.
Also I think that by default blender has a script that exports ".map" files, at least I don't remember adding the extension myself.

I can't export to .map and I have the newest Blender.
Edit: Woah! Redownloading Blender and reinstalling Python helped! Now I have a bunch of different extensions to export to.
Edit2: But it doesn't really matter, I tried exporting a model to TC, it's a mess. A complete mess. Unneeded faces everywhere, double vertices and such.
« Last Edit: December 12, 2009, 06:30:15 AM by Demian »

So you have hammer, blender and TC o_O

So you have hammer, blender and TC o_O
I have hammer, blender, TC, milkshape, sketchup, 3ds max, anim8or, wings3d, QuArK, and Shaper

Am I cool now?

I find Hammer harder, lol.

Hammer is awesomeness put into one program. The most awesome thing ever.

Hammer is awesomeness put into one program. The most awesome thing ever.
^This.

Also, does anyone know how big a 1x1 brick is in hammer?

If you're importing it to Blender, it scales the whole thing up about 10 times. You have to resize it anyway.

Try importing it to Milkshape then export it as a .dif. Milkshape is good for that sort of thing, and btw if it does work dont be surprised if your model is really small or really big because it can vary a lot between porgrams.