Author Topic: Blender scaling/flipping problems?  (Read 445 times)

Whenever I export my weapon, the scale gets completely screwed up ingame. It's bigger then my player. And it always stays up side down, exept when its just an item attached to a brick. It's still huge then. I tried flipping it completely, but that didn't work. The gun looked the same when i was carrying it, but when it was attached to a brick then it was flipped. What am I doing wrong?
« Last Edit: December 11, 2009, 06:07:19 PM by Narkro555 »

Rotate the mountPoint armature. Also, do not scale in object mode, it messes up you gun's lighting. Scale either in edit mode or use the export scaler.

Rotate the mountPoint armature.
Be sure to do this in object mode, not edit, as it willl not work.