I also have other problems with the group/kingdom forming system. I need to make it so the player cannot form the group unless the player accepts the request, I need to make it so the player it is asking to join is not already a king of another group, and I need to make it so the player has to type /acceptgroup to join. Then the former of the group gets the
%Client.IsKing = 1;
assigned to it. I really cannot get any farther because I lack the ability to script anything like this. I could really use a good scripter. I need someone to make a database system, sort of like how you can easily add items to CityRP by going
$CityRP::prices::weapon["minigunImage"] = 175;
There is a whole lot more of stuff I would love to complete, but I cannot do any more than having 10000 server cmds to accomplish what could be done by a good scripter in about 30 lines or so.
(For example, having a /buy Bow, /Buy Sword command instead of the universal /Buy command that pulls out registered weapons and lists them and their prices)
send me over it
That was a while ago with the demo version to see how other players liked the mod concept (It seems a lot of players liked it, because the server filled up fast), I am not up to a saving system yet and I do not need it yet.
Judging by players playing the server, people seem to like the idea that they can group up, colonize a location, and actually destroy the enemy colonies. The resources/gold needed to make/buy things seems to work well too. One of the negatives I noticed was that people were not eager to group with others. They grouping system should be made easier. Once a group (also known as a kingdom, tribe, colony, etc) is formed, it should be added to a list where people can type /Groups and all groups would appear.
Again, if I had a good scripter to help me, stuff like this could be added to GUIs and stuff.
Also if you want any weapon models don't be afraid to ask
I could use various medieval themed weapons and unique ideas. I am all for fantasy type items such as flying boats and clockwork bows.